I have committed a change that introduces a new generalized production 
element, but does not yet make use of its new features. I tried to 
preserve compatibility as far as possible. However, this might be a good 
time to standardize all elements that wrap AbstractGoods in some way or 
other. Any opinions on that?

I think it will be necessary to replace part of the production logic 
based on modifiers with something based on production elements, in order 
to allow for production types with several input and output types. If 
this proves to be necessary, it might also be a good idea to switch tile 
improvements to the same model, although I'm not yet convinced of that.

In order to be able to change the production of colony center tiles, or 
of buildings, in-game, it will be necessary to add a production type to 
all work-places. This should simplify some other things, however, such 
as the application of difficulty levels. Some new dialogues will become 
necessary.


Regards

Michael


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