I have committed a change that introduces a new generalized production element, but does not yet make use of its new features. I tried to preserve compatibility as far as possible. However, this might be a good time to standardize all elements that wrap AbstractGoods in some way or other. Any opinions on that?
I think it will be necessary to replace part of the production logic based on modifiers with something based on production elements, in order to allow for production types with several input and output types. If this proves to be necessary, it might also be a good idea to switch tile improvements to the same model, although I'm not yet convinced of that. In order to be able to change the production of colony center tiles, or of buildings, in-game, it will be necessary to add a production type to all work-places. This should simplify some other things, however, such as the application of difficulty levels. Some new dialogues will become necessary. Regards Michael ------------------------------------------------------------------------------ Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers