>From what we can tell, the cap of half your food for bred animals is due to a 
>Modifier, "model.modifier.consumeOnlySurplusProduction", attributed to" 
>model.building.country" (which stables extends) which is multiplicative with a 
>value of .5.



We are not sure how you would like this to be dealt with, if you want to make 
it player modifiable through a global setting or per each colony or if it wont 
even be an issue anymore after the changes you are making to the way production 
works


________________________________
 From: Michael T. Pope <mp...@computer.org>
To: freecol-developers@lists.sourceforge.net 
Sent: Saturday, May 4, 2013 12:41 AM
Subject: Re: [Freecol-developers] Bug #2421
 

On Thu, 2 May 2013 01:22:50 PM Joshua Lowe wrote:
> We would like to submit the attached files as a solution to bug #2421

Thanks for working on this, however...

> The specification.xml is the specification for classic FreeCol.

I fear this file is out of date.  Is it perhaps from 0.10.7?  You need to be 
working from the trunk sources.  A current solution would have 
<production.../> elements in the building type.  The mod/specification.xml
file also seems to use the old format.

> It is noteworthy to mention that the only line changed in it is the second
> line of building-type
 id="model.building.country" where
> consumes="model.goods.grain" is changed to consumes="model.goods.food"

That is very pleasing if that is all it takes.  That should translate directly 
to production elements with minimal effort.  However did you look at the remark 
on the BR: 

  ``One missing point in the above analysis of Col 1 is that horse production 
is capped at half (round up) of your excess food.''

Are we handling that already, or is that going to need more work?

Otherwise though, I think we are close to finally nailing this one.  Hope to 
see an updated version soon.


Cheers,
Mike Pope

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