On Fri, 03 Jan 2014 12:51:44 +0000 "Lone_Wolf" <lone_wol...@users.sf.net> wrote: > i feel freecol devs should decide which col1 version is to be used as base.
Fair enough, however I am going to refer this to freecol-devel. We need comment from anyone previously working on these numbers. > The col dos v3 patch can still be found online and includes a map editor and > a cheat mode that makes testing a lot easier. > Those that have the original can apply that patch themselves. > The dos v3 version is also sold by GoG for USD 5,99 thus available to all for > a low cost. That is good news. > I suggest freecol devs decide freecol will be based on the Col1 dos v3 > version. > > A post in freecol forum might work, but a wiki page with subsections seems a > better solution. > Does the sourceforge supplied wiki allow categories / subsections and such ? Not directly AFAICT. You just use markdown to write the document. However that should be enough IMHO. I have added you to the developer group which should give you sufficient permission to create pages on the FreeCol wiki. Go for it. Alternately there is freecol.org... > If not, we could use the free www.wikia.com... I am reluctant to use yet another external site. Keep the freecol stuff together if possible. > How to test : > For now, we should focus on terrain resources only. > The data i found indicates there are many variables and special cases. > rebel bonus, colonist skill and difficulty level look like they might be > special cases. colony square is also a special case. > > We need to establish a base line. > i feel the baseline should be be : > a free colonist in a city with 0 rebel bonus, non-colony square. > Testing should take place at both discoverer and viceroy difficulty to verify > if diff level does have an influence. > > The baseline should include these groups : > a. basic terrain > b, basic terrain with river > c, basic terrain with bonus resource > d. basic terrain with bonus respource with river > > for each we need 4 cases : > no improvements > road > plowed > road + plowed > > Looks like we'll need custom made Col1 maps / savegames to ease testing. That is a lot of work. It is highly regrettable that the Col1 manual is proving unreliable. Cheers, Mike Pope
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