On Sat, Feb 15, 2014 at 02:09:24AM +0100, Michal wrote: > Hi everyone. It's very good that we already have a connect-sensitive > beaches. As > part of my years long project to improve terrain graphics for FC I started > to make custom beaches each for respectful terrain type. It's not hard to do > shouldn't be too hard to implement either and it will improve looks of > the game substantialy. > > Just have a few suggestions (see image)
For the U shaped tiles, and maybe even the corner ones, it might look more realistic if the beach corners were less sharp. I don't know how far into the center of the tile the edge art can impinge, but personally I'd love to see some artistic license taken. So for example, dotting in some micro-islands here and there, sand bars, haystack rocks, sea cliffs, etc. The beaches give a lot of character to the overall map. Also, I notice there are even and odd variants for tiles. I suppose that's so the compositor doesn't lay down two obviously identical tile arts together? Is it limited to just two variants? It might be fun to infrequently throw in some random alternative to the tile. So for instance some of the U beaches take the appearance of a sheltered bay with rounded edges, others a mess of little islets, etc. Bryce ------------------------------------------------------------------------------ Android apps run on BlackBerry 10 Introducing the new BlackBerry 10.2.1 Runtime for Android apps. Now with support for Jelly Bean, Bluetooth, Mapview and more. Get your Android app in front of a whole new audience. Start now. http://pubads.g.doubleclick.net/gampad/clk?id=124407151&iu=/4140/ostg.clktrk _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers