On Sat, Feb 15, 2014 at 02:09:24AM +0100, Michal wrote:
> Hi everyone. It's very good that we already have a connect-sensitive 
> beaches. As 
> part of my years long project to improve terrain graphics for FC I started 
> to make custom beaches each for respectful terrain type. It's not hard to do
> shouldn't be too hard to implement either and it will improve looks of 
> the game substantialy. 
> 
> Just have a few suggestions (see image)

For the U shaped tiles, and maybe even the corner ones, it might look
more realistic if the beach corners were less sharp.  I don't know how
far into the center of the tile the edge art can impinge, but personally
I'd love to see some artistic license taken.  So for example, dotting in
some micro-islands here and there, sand bars, haystack rocks, sea
cliffs, etc.  The beaches give a lot of character to the overall map.

Also, I notice there are even and odd variants for tiles.  I suppose
that's so the compositor doesn't lay down two obviously identical tile
arts together?  Is it limited to just two variants?  It might be fun to
infrequently throw in some random alternative to the tile.  So for
instance some of the U beaches take the appearance of a sheltered bay
with rounded edges, others a mess of little islets, etc.

Bryce

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