Hi folks,
could anyone please give me some insight, how GoodsType, AbstractGoods and Lists of AbstractGoods play together ? I guess, GoodsType describes the existing types of goods, while AbstractGoods represents a storage slot (eg. in city or on a ship). What puzzles me most: why are List<AbstractGoods> at all ? AFAIK, the number of good types is strictly limited, so eg. in the cities we could easily use an fixed-size array, thus never having to iterate lists here. Where are the producable goods on individual tiles coming from ? Is this individual to each tile or derived from the terrain type ? And how are the worker-type dependent values computed ? Is there some per-worker-type factor ? --mtx ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, SlashDot.org! http://sdm.link/slashdot _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers