Hi folks,
I'm currently reworking the (per-player) visibility map, by a) doing it (mostly) lockless b) using BitSet instead of the huge boolean array c) encapsulating the whole logic into an own class As it obviously needs the map dimensions (coming from the Map object), I'm wondering whether these dimensions can change - or the map object being replaced - after a player is initialized (dont wanna call getGame().getMap() all the time) So, could anyone give me some insight, when a Map is created or dimensions can be changed ? By the way: I'm a bit confused by Tile::isExplore() ... is that method only valid on client side, assuming a Tile instance is only used within context of a specific player ? --mtx ------------------------------------------------------------------------------ Developer Access Program for Intel Xeon Phi Processors Access to Intel Xeon Phi processor-based developer platforms. With one year of Intel Parallel Studio XE. Training and support from Colfax. Order your platform today.http://sdm.link/xeonphi _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers