Hi folks, we've got *a lot* of objects holding a reference to Game objects and lots of places retrieving it via getGame() calls, or getting specification object Game::getSpecification().
Is there any usecase for having multiple Game objects within one process ? Otherwise we could make it a singleton, for efficiency. (we could even make its contents, eg specification singleton) --mtx PS: merry christmas ------------------------------------------------------------------------------ Developer Access Program for Intel Xeon Phi Processors Access to Intel Xeon Phi processor-based developer platforms. With one year of Intel Parallel Studio XE. Training and support from Colfax. Order your platform today.http://sdm.link/intel _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers