From: "Enrico Weigelt, metux IT consult" <enrico.weig...@gr13.net>
The getAllTiles() is now only used in the map generator, where we finally wanna have a List anyways, so using Stream is just unnecessary overhead. --- src/net/sf/freecol/common/model/Map.java | 15 +++++++++------ .../sf/freecol/server/generator/SimpleMapGenerator.java | 2 +- test/src/net/sf/freecol/common/model/MapTest.java | 2 +- 3 files changed, 11 insertions(+), 8 deletions(-) diff --git a/src/net/sf/freecol/common/model/Map.java b/src/net/sf/freecol/common/model/Map.java index 715ffbdf195..e402e703323 100644 --- a/src/net/sf/freecol/common/model/Map.java +++ b/src/net/sf/freecol/common/model/Map.java @@ -35,7 +35,6 @@ import java.util.function.Consumer; import java.util.function.Predicate; import java.util.logging.Level; import java.util.logging.Logger; -import java.util.stream.Stream; import javax.swing.ImageIcon; import javax.xml.stream.XMLStreamException; @@ -1949,13 +1948,17 @@ public class Map extends FreeColGameObject implements Location { } /** - * Get a stream of all the tiles in the map using an underlying - * WholeMapIterator. + * Get a list of all the tiles in the map * - * @return A {@code Stream} of all tiles of the map. + * @return A {@code List} of all tiles of the map. */ - public Stream<Tile> getAllTiles() { - return toStream(new WholeMapIterator()); + public List<Tile> getAllTiles() { + List<Tile> result = new ArrayList<>(); + for (Tile[] tl : tiles) + for (Tile t : tl) + if (t != null) + result.add(t); + return result; } /** diff --git a/src/net/sf/freecol/server/generator/SimpleMapGenerator.java b/src/net/sf/freecol/server/generator/SimpleMapGenerator.java index b287cc9b705..bae22187a34 100644 --- a/src/net/sf/freecol/server/generator/SimpleMapGenerator.java +++ b/src/net/sf/freecol/server/generator/SimpleMapGenerator.java @@ -400,7 +400,7 @@ public class SimpleMapGenerator implements MapGenerator { // order picking out as many as possible suitable tiles for // native settlements such that can be guaranteed at least one // layer of surrounding tiles to own. - List<Tile> allTiles = toList(map.getAllTiles()); + List<Tile> allTiles = map.getAllTiles(); randomShuffle(logger, "All tile shuffle", allTiles, random); final int minDistance = spec.getRangeOption(GameOptions.SETTLEMENT_NUMBER).getValue(); diff --git a/test/src/net/sf/freecol/common/model/MapTest.java b/test/src/net/sf/freecol/common/model/MapTest.java index 443ce092733..c0040d13079 100644 --- a/test/src/net/sf/freecol/common/model/MapTest.java +++ b/test/src/net/sf/freecol/common/model/MapTest.java @@ -189,7 +189,7 @@ public class MapTest extends FreeColTestCase { } int i = 0; - for (Tile t : toList(map.getAllTiles())) { + for (Tile t : map.getAllTiles()) { i++; assertTrue(allTiles.remove(t)); } -- 2.11.0.rc0.7.gbe5a750 ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, SlashDot.org! http://sdm.link/slashdot _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers