On Fri, 3 Feb 2017 19:09:45 +0100 "Enrico Weigelt, metux IT consult" <enrico.weig...@gr13.net> wrote: > I'm looking for a way to let the computer do the routing of goods > between supplier and consumer colonies.
There is an "enhanced trade routes" hack in place that sort of does that. You still need to allocate a unit to a trade route, but the goods thereon will be chosen automatically. I wrote this to help with the late game, where I am building artillery in many cities, which consequently need regular tools deliveries from the iron-works-cities, but also are accumulating useful raw materials that should be routed back to a distribution point. It works well enough there, but I do not consider it 100% debugged. > Is there already somthing we could reuse ? How does the AI handle that ? The AI is *very* *bad* at this and does not use trade routes. The AI tries to deal with an even harder problem --- movement of units, as well as goods. Cheers, Mike Pope
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