Hi all, I have a Request For Comment on the native alarm adjustment.
We currently divide the total price of the goods being sold to choose the
alarm adjustment.
e.g.: If the total price of goods being sold at a settlement is 1600£, the
calculation is -1600 / 50 = -32 alarm modification.

Gift goods would be handled with the changeset linked below in such a way:
e.g.: 20 rum gifted @ 16£ = -320 / (50 / 2) = -13 alarm modification.

Most goods purchasable at a native settlement sell for a very small amount.
For example, usually 100 food would cost around 91 Gold.
This translates to: -91 / 50 = alarm adjustment of -2.
I feel like buying should have a much bigger impact on native alarm. Alarm
usually grows significantly faster. Currently selling has by far the
largest impact. With the changeset above, at least the gifting has a more
reasonable impact. -- Could we apply the same calculation for goods
purchased?
e.g.: 100 food = -91 / (50/2) = -4 alarm modifier. Although I feel like
this should have a greater impact even at that rate.

Thoughts?
-- David

On Sat, Sep 2, 2017 at 12:16 PM David Lewis <highwayofl...@gmail.com> wrote:

> Hi Mike/Devs,
>
> Can you take a look at the following 2 merge/pull requests and give
> feedback/comment?
>
> Fix for *Gifts delivered to native settlements doesn't improve relations
> "even more"*
> https://github.com/FreeCol/freecol/pull/1
> Ticket: https://sourceforge.net/p/freecol/bugs/3092/
> SF Merge Req: https://sourceforge.net/p/freecol/git/merge-requests/53/
>
> Improvement: *Create preference option to show region naming dialog*
> https://github.com/FreeCol/freecol/pull/2
> Ticket: https://sourceforge.net/p/freecol/improvement-requests/222
> SF Merge Req: https://sourceforge.net/p/freecol/git/merge-requests/46/
>
> Thanks!
> David
>
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