Hi everyone,

I have noticed that some of the game/client options could have been implemented 
using a mod ... and some of the mods (like convertUpgrade) seem more suitable 
for an option.

Perhaps we should make a SpecificationChangeOption with a specification as a 
child element? The option could be displayed as a checkbox for enabling the 
change.

Another possible solution would be having an option called AlternativeModOption 
where the player could choose from a dropdown list of mods. Mods like this 
would be hidden from the normal mod list. This could be used for functionality 
like choosing between "Default map controls", "Small Map Controls" and "Compact 
Map Controls".

Would a change like this make stuff easier to find/understand ... or do you 
think it might make it unnecessarily complex?


Best wishes,
Stian Grenborgen
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