Hi Jonas, Not sure myself, so if none of the devs have got back to you then I recommend you drop by the FreeCol channel on the Colonization discord as main dev Stian and a few modders are very active there and will be able to help as I think I've seen Stian discuss the possibility of stories, missions & achievements in the past. :)Join the Sid Meier's Colonization Games Discord Server!
| | | | Join the Sid Meier's Colonization Games Discord Server! Check out the Sid Meier's Colonization Games community on Discord – hang out with 280 other members and enjoy fr... | | | Regards Blake On Monday, 8 July 2024 at 06:01:19 am ACST, Jonas Stumph Stevnsvig <jo...@stevnsvig.com> wrote: Greetings Freecol Devs, and congratulations on a very polished looking 1.2.0 release. I have had an opportunity to binge freecol on a couple of different PCs, since I found myself forced to rest. Audiobooks and Freecol is a good combination. I have a question regarding the mod system. I found myself thinking that some sort of helt to get a lead on your european counterparts sould be an interesting twist - e.g. a mission system where a mission could be :"1000g bonus for being first to discover 5 tribes" or "first to unearth 5 lost city rumours", or maybe an investment mod: seeking investors in your home country that demand (e.g. a minimum annual number of furs from year 15xx tp year 15yy in exchance for providing two pioneers and some tools early on...) My question is this: could this be achieved with the current mod system? or is it too extensive? I wouldn't want submit changes like these as PRs to the main code. Best regards Jonas Stevnsvig _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
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