Jim Hall wrote: > > The on-screen help says 'N' for a new game, 'Q' to quit. Using 'N' to > > start a new game is fine. Playing the game works fine. But when I > > press 'Q' to quit, it hangs and never brings me back to the DOS > > prompt.
Eric Auer wrote: > It does work in dosemu2, although I find it odd that it says to be > SDL based, while the binary is a tiny COM file. The soure shows it > used int 33 to: reset the mouse driver (function 0), show or hide > the mouse (functions 1 and 2) and poll mouse status (function 3) if > compiled for DOS, DPMI style. There do not seem to be hooked ints, > but there are several different atexit calls activated. I hope you > can register multiple atexits without causing problems? Will they > be called in a sensible order when leaving the game? > > Maybe you just have to configure your mouse driver differently? > > You could also try pre-loading DPMIONE or CWSDPMI and check if > that improves stability of this apparently DPMI-oriented game. > I've just tried running it with different configs: 1. without ctmouse loaded (this is my default) 2. with ctmouse loaded 3. with cwsdpmi loaded, no mouse 4. with cwsdpmi loaded, with mouse I get the same behavior in each: the game plays fine, until I use 'q' to quit. Then it just hangs. *I'll add that it didn't occur to me that you could use a mouse to play this game. The columns on the board are numbered, so it made sense to just type the number of the column where I wanted to drop a piece. _______________________________________________ Freedos-devel mailing list Freedos-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-devel