Michael Horvath wrote: > ways as a form of copy-protection. I still have my Windows 3.11 disks, > and remember that they were formatted to store more than 1.44MB. IIRC, > simply copying from one disk to another didn't work last time I tried.
You're wrong. ;-) Windows 3.x is OK, but Windows 95 used DMF (<http://en.wikipedia.org/wiki/Distribution_Media_Format>). According to <http://de.wikipedia.org/wiki/Benutzer:Christoh> (in German) DMF is based on FDFORMAT by Christoph H. Hochstätter, who worked for Microsoft from 1993-2006. > One last question: how do I test whether the Sound Blaster settings are > configured properly? I'm using the default settings created by the > FreeDOS installation program, and I have the sound card enabled in FreeDOS' BLASTER settings are misleading, because many cards also need some kind of driver, setup tool, or enabler. So you need <http://www.google.com/search?q=sbbasic.exe>. > Virtual PC, but I am not hearing any sounds in the game I just > installed. Does FreeDOS come with a sound test utility? There is no > documentation on the game's installation disks. Many games are nice sound test utilities, e. g., Doom Legacy or Kraptor. Both can be found in fdfullcd.iso or via Google. Robert Riebisch -- BTTR Software http://www.bttr-software.de/ ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Freedos-user mailing list Freedos-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-user