The submit path in msm_gpu_submit() takes a reference to the buffer
object and the iova. This should not be needed with a little bit of
code rearrangement. We still keep the same semantic of a valid GPU
submission holding a reference to the  base object and the iova until
retirement.

Signed-off-by: Sharat Masetty <smase...@codeaurora.org>
---
 drivers/gpu/drm/msm/msm_gem_submit.c | 20 ++++++++++++++++++--
 drivers/gpu/drm/msm/msm_gpu.c        |  8 --------
 2 files changed, 18 insertions(+), 10 deletions(-)

diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c 
b/drivers/gpu/drm/msm/msm_gem_submit.c
index fd28ace..a7c8cbc 100644
--- a/drivers/gpu/drm/msm/msm_gem_submit.c
+++ b/drivers/gpu/drm/msm/msm_gem_submit.c
@@ -68,9 +68,21 @@ static struct msm_gem_submit *submit_create(struct 
drm_device *dev,
 
 void msm_gem_submit_free(struct msm_gem_submit *submit)
 {
+       int i;
+
        idr_remove(&submit->ring->fence_idr, submit->out_fence_id);
 
        dma_fence_put(submit->hw_fence);
+
+       for (i = 0; i < submit->nr_bos; i++) {
+               struct msm_gem_object *msm_obj = submit->bos[i].obj;
+
+               if (submit->bos[i].flags & BO_PINNED)
+                       msm_gem_put_iova(&msm_obj->base, submit->gpu->aspace);
+
+               drm_gem_object_put(&msm_obj->base);
+       }
+
        list_del(&submit->node);
        put_pid(submit->pid);
        msm_submitqueue_put(submit->queue);
@@ -398,9 +410,13 @@ static void submit_cleanup(struct msm_gem_submit *submit)
 
        for (i = 0; i < submit->nr_bos; i++) {
                struct msm_gem_object *msm_obj = submit->bos[i].obj;
-               submit_unlock_unpin_bo(submit, i, false);
+
+               if (submit->bos[i].flags & BO_LOCKED) {
+                       ww_mutex_unlock(&msm_obj->resv->lock);
+                       submit->bos[i].flags &= ~BO_LOCKED;
+               }
+
                list_del_init(&msm_obj->submit_entry);
-               drm_gem_object_unreference(&msm_obj->base);
        }
 
        ww_acquire_fini(&submit->ticket);
diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
index 449cc23..cd5fe49 100644
--- a/drivers/gpu/drm/msm/msm_gpu.c
+++ b/drivers/gpu/drm/msm/msm_gpu.c
@@ -551,8 +551,6 @@ static void retire_submit(struct msm_gpu *gpu, struct 
msm_gem_submit *submit)
                struct msm_gem_object *msm_obj = submit->bos[i].obj;
                /* move to inactive: */
                msm_gem_move_to_inactive(&msm_obj->base);
-               msm_gem_put_iova(&msm_obj->base, gpu->aspace);
-               drm_gem_object_put(&msm_obj->base);
        }
 
        pm_runtime_mark_last_busy(&gpu->pdev->dev);
@@ -630,18 +628,12 @@ struct dma_fence *msm_gpu_submit(struct msm_gem_submit 
*submit)
 
        for (i = 0; i < submit->nr_bos; i++) {
                struct msm_gem_object *msm_obj = submit->bos[i].obj;
-               uint64_t iova;
 
                /* can't happen yet.. but when we add 2d support we'll have
                 * to deal w/ cross-ring synchronization:
                 */
                WARN_ON(is_active(msm_obj) && (msm_obj->gpu != gpu));
 
-               /* submit takes a reference to the bo and iova until retired: */
-               drm_gem_object_get(&msm_obj->base);
-               msm_gem_get_iova(&msm_obj->base,
-                               submit->gpu->aspace, &iova);
-
                if (submit->bos[i].flags & MSM_SUBMIT_BO_WRITE)
                        msm_gem_move_to_active(&msm_obj->base, gpu, true, 
submit->hw_fence);
                else if (submit->bos[i].flags & MSM_SUBMIT_BO_READ)
-- 
1.9.1

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