On Sat, Sep 12, 2020 at 06:25:58PM +0800, Zhenzhong Duan wrote:
> It's allocating an array of a6xx_gpu_state_obj structure rathor than
> its pointers.
> 
> This patch fix it.
> 
> Signed-off-by: Zhenzhong Duan <zhenzhong.d...@gmail.com>

LGTM but should have a Fixes: tag for the stable trees

Fixes: d6852b4b2d01 ("drm/msm/a6xx: Track and manage a6xx state memory")
Reviewed-by: Jordan Crouse <jcro...@codeaurora.org>

> ---
>  drivers/gpu/drm/msm/adreno/a6xx_gpu_state.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu_state.c 
> b/drivers/gpu/drm/msm/adreno/a6xx_gpu_state.c
> index b12f5b4..e9ede19 100644
> --- a/drivers/gpu/drm/msm/adreno/a6xx_gpu_state.c
> +++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu_state.c
> @@ -875,7 +875,7 @@ static void a6xx_get_indexed_registers(struct msm_gpu 
> *gpu,
>       int i;
>  
>       a6xx_state->indexed_regs = state_kcalloc(a6xx_state, count,
> -             sizeof(a6xx_state->indexed_regs));
> +             sizeof(*a6xx_state->indexed_regs));
>       if (!a6xx_state->indexed_regs)
>               return;
>  
> -- 
> 1.8.3.1
> 

-- 
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