On 10/06/2023 01:57, Jessica Zhang wrote:
Add documentation comments explaining the pclk_rate and hdisplay math
related to DSC.

Signed-off-by: Jessica Zhang <quic_jessz...@quicinc.com>
---
  drivers/gpu/drm/msm/dsi/dsi_host.c | 10 ++++++++++
  1 file changed, 10 insertions(+)

diff --git a/drivers/gpu/drm/msm/dsi/dsi_host.c 
b/drivers/gpu/drm/msm/dsi/dsi_host.c
index fb1d3a25765f..aeaadc18bc7b 100644
--- a/drivers/gpu/drm/msm/dsi/dsi_host.c
+++ b/drivers/gpu/drm/msm/dsi/dsi_host.c
@@ -564,6 +564,13 @@ void dsi_link_clk_disable_v2(struct msm_dsi_host *msm_host)
  static unsigned long dsi_adjust_pclk_for_compression(const struct 
drm_display_mode *mode,
                const struct drm_dsc_config *dsc)
  {
+       /*
+        * Adjust the pclk rate by calculating a new hdisplay proportional to
+        * the compression ratio such that:
+        *     new_hdisplay = old_hdisplay * target_bpp / source_bpp

I'd say `* compressed_bpp / uncompressed_bpp'. This is easier to follow than source and target.

+        *
+        * Porches need not be adjusted during compression.
+        */
        int new_hdisplay = DIV_ROUND_UP(mode->hdisplay * 
drm_dsc_get_bpp_int(dsc),
                        dsc->bits_per_component * 3);
@@ -961,6 +968,9 @@ static void dsi_timing_setup(struct msm_dsi_host *msm_host, bool is_bonded_dsi) /* Divide the display by 3 but keep back/font porch and
                 * pulse width same
+                *
+                * hdisplay will be divided by 3 here to account for the fact
+                * that DPU sends 3 bytes per pclk cycle to DSI.
                 */
                h_total -= hdisplay;
                hdisplay = 
DIV_ROUND_UP(msm_dsc_get_bytes_per_line(msm_host->dsc), 3);


--
With best wishes
Dmitry

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