On 10/06/2023 01:57, Jessica Zhang wrote:
Add documentation comments explaining the pclk_rate and hdisplay math
related to DSC.
Signed-off-by: Jessica Zhang <quic_jessz...@quicinc.com>
---
drivers/gpu/drm/msm/dsi/dsi_host.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/drivers/gpu/drm/msm/dsi/dsi_host.c
b/drivers/gpu/drm/msm/dsi/dsi_host.c
index fb1d3a25765f..aeaadc18bc7b 100644
--- a/drivers/gpu/drm/msm/dsi/dsi_host.c
+++ b/drivers/gpu/drm/msm/dsi/dsi_host.c
@@ -564,6 +564,13 @@ void dsi_link_clk_disable_v2(struct msm_dsi_host *msm_host)
static unsigned long dsi_adjust_pclk_for_compression(const struct
drm_display_mode *mode,
const struct drm_dsc_config *dsc)
{
+ /*
+ * Adjust the pclk rate by calculating a new hdisplay proportional to
+ * the compression ratio such that:
+ * new_hdisplay = old_hdisplay * target_bpp / source_bpp
I'd say `* compressed_bpp / uncompressed_bpp'. This is easier to follow
than source and target.
+ *
+ * Porches need not be adjusted during compression.
+ */
int new_hdisplay = DIV_ROUND_UP(mode->hdisplay *
drm_dsc_get_bpp_int(dsc),
dsc->bits_per_component * 3);
@@ -961,6 +968,9 @@ static void dsi_timing_setup(struct msm_dsi_host *msm_host, bool is_bonded_dsi)
/* Divide the display by 3 but keep back/font porch and
* pulse width same
+ *
+ * hdisplay will be divided by 3 here to account for the fact
+ * that DPU sends 3 bytes per pclk cycle to DSI.
*/
h_total -= hdisplay;
hdisplay =
DIV_ROUND_UP(msm_dsc_get_bytes_per_line(msm_host->dsc), 3);
--
With best wishes
Dmitry