No no no! I didn't mean to integrate QuestStudio's MIDI files into FreeSCI or
something. I meant that you could compare the FreeSCI's MIDI files with
QuestStudio's MIDI files, & MP3 files to fine tune FreeSCI's MIDI engine. I think
that some of these files (at QuestStudio) may be edited to ensure playback on some
modern sound equipment.

With I was compiling FreeSCI under Mandrake, the distribution of GGI that I have,
seems to store the compiled library binaries in "/usr/local/lib" at default instead
of "/usr/lib". When I compile it, I get somesort shared library linking error.

I have even edited "/etc/ld.so.conf" to include "/usr/local/lib" then recompile
FreeSCI, it seems that the FreeSCI's make/configure scripts do not take
"/etc/ld.so.conf" into consideration.  I have even tried to edit "Makefiles" to
include "-L/usr/local/lib" switch. (I am more experienced in using DOS/Windows than
Linux) But I have gotten FreeSCI to run, by symlinking the GGI library files at
"/usr/local/lib" to "/usr/lib" so FreeSCI can run.



Ian Smith wrote:

> Hi
>
> Thanks for the helpful suggestion, however we can't exactly
> use it.
>
> You see, the point of the FreeSCI project is to be able to
> play the games like a Sierra game. This means that FreeSCI
> has to be able to open up the resource from the game, read it
> and play it as how it should be played.
>
> It would not be practical, maybe not even possible to use
> the music at Sierra, as there will be games that they do not
> have music for.
>
> If you have any more suggestions, though, don't be afraid to
> point them out - the developers need all the help and support
> that they can get.
>
> Ian
>
> P.S. - Where in Oz do you live? I live about 150k from
> Melbourne.
>
> ------Original Message------
> From: The Faery Monarch <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Sent: December 31, 1999 2:11:02 PM GMT
> Subject: http://www.QuestStudios.com/quest/sierrap1.html
>
> In case that you have not known, there is some sound files to some of the Sierra
> Games at: http://www.QuestStudios.com/quest/sierrap1.html which might can help
> you...
>
> Rickard Lind wrote:
>
> > On Wed, 29 Dec 1999, Christoph Reichenbach wrote:
> >
> > > Hi,
> > >
> > > On Tue, 28 Dec 1999, Rickard Lind wrote:
> > >
> > > > I just finished my first attempt to use patch.001 to generate the
> > > > midifiles.
> > >
> > > I'm impressed- the quality of the MIDI files produced by the algorithm has
> > > increased significantly. Great work! :-)
> >
> > Thank you!
> >
> > There's a an improved version of midi.c at the same place, it silences
> > patches with only zeros in the patchdata.
> >
> > I'll probably do a rewrite later to improve the quality and structure of
> > the code...
> >
> > > QfG1 already had pretty good MIDI mappings, but I believe that I spottet
> > > improvements in some minor tunes and sound effects, with no discernable
> > > losses in quality elsewhere. LSL2 is much better now, as is SQ3, except
> > > for the title song, which waits at the first note much longer than it did
> > > before (I haven't checked yet whether this behaviour is more correct
> > > than before).
> >
> > All improvements are welcome (mail me). I'm a bit concerned about the
> > "Fantasy2MS" mapping in QfG1. I don't have a MT-32 to check with and it
> > currently sounds bad.
> >
> > /Rickard Lind
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