I recall reading about an option to run from RAM, however we only have 
128k+96k or RAM and the code already 500k.  Flashing takes a few seconds 
so I've never really noticed it.

I use software engineering practices (as per my email on 24 Sep) that 
mean 99% of my debugging is done before the code gets near the SMT32F4 
target.  You don't want to be sorting out DSP bugs on a bare metal platform.

Haven't found a use for the CMSDSP libs to date.  If we did use them 
we'd also need them on the PC side to ensure identical behavior. Some 
high level optimisation of the C code has been enough so far.

Been many years since I did any DSP assembler.  Getting away from that 
is the whole idea of using a modern, powerful uC.  Same code runs on 
your PC as your uC.

- David

On 25/10/15 19:13, glen english wrote:
> On the large micros like STMF4, for fast development/ compile run cycles
> I run my entire executable out of RAM.... only transitioning to flash
> when I have to disconnect the debugger.
>
> Optimized DSP code from the CMSDSP libraries (which I re compile)
> certainly takes a performance hit, but not too badly.
>
> If you are not already using the optimized , ST hand coded in assembler
> DSP libraries, I'd be surprised if anyone could do better.
>
> g
>
> On 25/10/2015 7:38 PM, Stuart Longland wrote:
>> Hi David,
>> On 25/10/15 11:39, David Rowe wrote:
>>> Re debugger suggest a $20 STM32F4 Discovery.  It has a debugger uC and a
>>> STM32F4 on board.  Standalone (without the SM1000) it can run STM32F4
>>> unit tests, using stdio.h functions to/from a Ho
>
>
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