The codec is LGPL, not GPL. You have a right to read it and do not have to
reverse-engineer it, but do not cut and paste the code or its _structure_
if you want to avoid David's copyright. If you want to do something useful
rather than just a BSD version of LGPL code, make it fixed-point instead of
float.

Bruce

On Mon, Mar 20, 2017, 06:00 Ricardo Andere de Mello <
[email protected]> wrote:

> hum...
>
> I understand the value of the source code, but for me at least, that would
> like to mantain a java and a as3 version of the codec, the lack of
> specification was also the reason to not trying to do it at all.
> I saw maybe two attempts of java versions, but I did not bother to look at
> them because:
> 1 - There was no way to see if it was correct without I reading the
> original C source code
> 2 - They would be deprecated in minutes, because the code is always
> evolving and there is not a "version" number with specifics implementation
> details.
> See, if it is trouble for you, that own the code, and made it, to mantain
> the specification of a "moving target", imagine for five or six
> implementers, that are more interested in using your code, than
> understanding it.
> Without a specification we cant even say, at all, if it is hard or easy to
> implement it in any other language.
>
> I know it is fun to keep the development forever, but codec2 maybe coulda
> be codec2.1, codec2.2, codec2.3, etc...:)
>
> []s, Ricardo Mello
>
> On Fri, Mar 17, 2017 at 4:51 PM, David Rowe <[email protected]> wrote:
>
> > Is there somewhere a detailed specification of codec2 that would allow
> > implementation from scratch without looking at the current code?
>
> No.
>
> Thinking about it, my preference is to express the Codec in source code.
> I've implemented speech codecs in the past from written specifications
> and it's a messy business.  Plus a maintenance nightmare to keep the
> specification and code aligned.
>
> - David
>
>
>
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