Hi David

thanks for the info.

a modern mobile phone varies about 8:1  in what they can do, and also they are not designed for continuous all core grunt without a thermal issue, ---they're designed for lots of grunt for very short periods to satisfy UI requirements (that is being responsive to touch commands and provide complex UIs).

The only thing that hard on a phone that can run continuously without havign a thermal meltdown is the video decoder/encoder which is a dedicated hardware subsystem on the device.

So,I will write to Jean-Marc and and ask some questions. I am looking at some nextgen codec hardware build and might see just how much is required. Seems like it will be the top of the available envelope.

Exciting though, a new approach to things...


cheers

On 1/04/2019 9:53 PM, David Rowe wrote:
About 3 GLOPs and 1.2E6 floating point weights, Jean-Marc has recently
summarised here:

   https://people.xiph.org/~jm/demo/lpcnet_codec/

Runs in real time OK on a modern mobile phone or x86 from the last
decade (AVX or better).

- David

On 01/04/19 20:17, glen english wrote:
Hi David

Great work on LPCnet/codec2

have you got any idea yet on how many FP ADDS and  FP MULS and FPMACS,
(or integer precision?)  or sizes of matricies that need solving (how
sparse ????) , that it will take for a minimal  and runnable LPCNET so
far? I think the last you you wrote was no good on Pi 3 (unsurprising)
but 20% of a Haswell at 3 GHz ?  Also, what size memory are you
regularly accessing (to get an idea of the data-set size that influences
cache misses and cost) ?

cheers

glen






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