Hi Danilo, I can build codec2 just fine (with the ofdm_stack changes) - It's really freedv-gui where the build issues raise their head.
Cheers, Mark On Sun, Aug 11, 2019 at 4:15 AM Danilo Beuche <[email protected]> wrote: > Hi Mark, > > I am experimenting right now with a MacOS X build via travis for codec2 in > my GitHub clone of codec2. So far it looks mostly good. The build works, > all tests are built and being run. 5 tests fail. Out of these 5 failing > tests are 4 valgrind tests for memory leaks, these need to be looked at but > for this one needs are real MacOS machine (which I don't have, I just let > Travis run one machine for me.). The last tests probably needs also only a > minor tweak in the build configuration. So generally the build works if > minor modifications are made and the environment is similar to the one > created for the Travis build: > > https://github.com/db4ple/codec2/pull/2/files > > You can also checkout the last build log from Travis: > > > https://travis-ci.org/db4ple/codec2/builds/570275451?utm_source=github_status&utm_medium=notification > > The STM32 fails on Travis as well, but this is not a concern at the > moment. > > Regards, > Danilo > > > On 10 Aug 2019 05:37, Mark Jessop wrote: > > Is there anyone out there who has been able to successfully build the > latest git freedv / codec2 master branches under OSX? > > The instructions here: > https://github.com/drowe67/freedv-gui/blob/master/README.osx > are now of course 100% out of date with the recent updates, and probably > need to be marked as such so others don't try and follow them and fall into > a trap. > > A few notes so far: > > - LPCNet builds fine with the recent-ish changes to look for AVX > extensions under OSX. > > - The ofdm_stack target in codec2 won't compile using clang, as it doesn't > have the -no-pie and -Map options. I had to wrap the ofdm_stack target in > unittest/CMakeLists.txt in a if (NOT APPLE) directive so it wouldn't be > built. Once this is done codec2 builds fine. > > The cmake command for freedv ends up being: cmake -DCMAKE_BUILD_TYPE=Debug > -DCODEC2_BUILD_DIR=/Users/darkside/Dev/codec2-git/build > -DLPCNET_BUILD_DIR=/Users/darkside/Dev/LPCNet_test/build > -DWXCONFIG=/opt/local/Library/Frameworks/wxWidgets.framework/Versions/wxWidgets/3.0/lib/wx/config/osx_cocoa-unicode-3.0 > .. > > Compiling freedv itself is where I run into all sorts of fun errors, which > i've pasted here: > https://slexy.org/view/s2r4g9MkjG > > I suspect these are related to clang's supplied libc++. Looking at the > CMakeLists.txt file for freedv, it looks like someone has encountered > something similar in the past: > https://github.com/drowe67/freedv-gui/blob/master/CMakeLists.txt#L98 > > Not really sure where to go from here, short of attempting to completely > recompile macports using gcc instead of clang, which is something I suspect > will result in my sanity degrading further than it already has this morning. > > Hopefully there's someone else out there that has looked into this, or has > actually been successful in getting this to work! > > 73 > Mark VK5QI > > > > > > > > > > > _______________________________________________ > Freetel-codec2 mailing > [email protected]https://lists.sourceforge.net/lists/listinfo/freetel-codec2 > > _______________________________________________ > Freetel-codec2 mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/freetel-codec2 >
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