zill wrote:
>
>I'm still getting a white square which is leading me to believe that there is
>something wrong with the FreeType code.  I should be able to figure out the
>gl code as soon as I can figure out how to get the FreeType to work.  I
>don't see what I'm doing wrong since I followed the explanation word for
>word.  But obviously there is something.
>
>
>
>David Turner-5 wrote:
>> 
>> what is the result of using:
>> 
>> glTexImage2D(GL_TEXTURE_2D, 0, 1, 30, 30, 0, GL_ALPHA, GL_UNSIGNED_BYTE,
>>>> &ft_face->glyph->bitmap);

Should this be &ft_face->glyph->bitmap->buffer?

And texture width and height needs to be a power of 2 for GL_TEXTURE_2D
target. Othwerwise use texture rectangle extension or something like
that.

Greetings, Christian


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