>> The stem snapping happens at the threefold horizontal resolution,
>> so what?
>
> Subpixel rendering obliterates the concept of pixel boundary itself.
> Anything but light does not make any sense.
I'm not sure about that.
>> You first have to prove that you get better LCD results without
>> stem snapping :-)
>
> I'll do it if you insist.
Yes, please. It's a serious question, and I really don't know the
answer.
Werner
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