Dear Moazin,

The current status of my document is like this:
https://github.com/mpsuzuki/svg-native-viewer/blob/cairo-cpp11/README.md

Dirk told me that current Skia backend is designed for m70.

Also, maybe by some accident, Skia backend is forcibly disabled
if the platform detected by cmake is not Apple. I tweaked these
issues by this changeset.

https://github.com/mpsuzuki/svg-native-viewer/commit/76cda7dc39a4326f829580b860a854ad23b80b75

However, it is not sufficiently flexible. I hardwired the location
of libskia.

Regards,
mpsuzuki


On 2019/05/11 21:06, Moazin Khatri wrote:
Hi Toshiya,

Oh, I apologize that I've not finished any documents how
to build & test SVG Native Viewer. I've asked a few questions
to Dirk and got his answers (I'm sure my questions must
be almost same with you), but not summarized the information
as a step-by-step guide for others.

At first I was trying to compile Skia's master branch, which I successfully 
did. After that I tried compiling SVG Native Viewer. First of all, there were 
configuration issues due to which the variable `USE_SKIA` wasn't being set to 
True on my Linux. After fixing that, there were many issues regarding header 
files not being found. Those were because of the latest changes in Skia. I 
fixed those too. The final issues were in the compilation of Skia based 
rendering port. Which was due to `SkShader` class getting changed. It turns out 
that SVG Native Viewer can directly work with up to `chrome/m40` branch of 
Skia. So the next thing I have to do is get the `chrome/m40` branch compiled. I 
was thinking about asking Dirk but thankfully, you just told me that you 
already have. Since I have figured out the most parts, I think a rough guide 
will work for me too.  So if you could just write a few lines describing an 
overview, that'll most likely work for me.

I'm sorry for that my
laziness made you spend your times.

Oh it's totally fine. It taught me a lot. :D

# however, yet I have no experience to build it on Windows.
# only Linux and macOS...

I am on Linux. So no problem. Ubuntu to be specific.

When I finish drafting of first revision, I hope you can
review it and find some overlooked pitholes.

For sure, I would love to!

Regards,

Moazin



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