> On Apr 19, 2022, at 22:36, Matsumura, George <gm960...@ohio.edu> wrote: > > From what I could glean, rusttype uses the rust library ab_glyph_rasterizer > for its rendering, which in turn uses the algorithm used by stb_truetype, > which is described here: > https://nothings.org/gamedev/rasterize/ which references LibArt, which is also the basis of FreeType algorithm. I would focus on something with legitimate claims of beating FreeType performance, not just rust for the sake of rust. A
- [GSOC 2022]: Integrate FreeType with alternative ren... Anurag Thakur
- [GSOC 2022]: Integrate FreeType with alternativ... Anurag Thakur
- Re: [GSOC 2022]: Integrate FreeType with al... Werner LEMBERG
- Re: [GSOC 2022]: Integrate FreeType with al... Bermler
- Re: [GSOC 2022]: Integrate FreeType with al... Alexei Podtelezhnikov
- Re: [GSOC 2022]: Integrate FreeType with altern... Anurag Thakur
- Re: [GSOC 2022]: Integrate FreeType with altern... Anurag Thakur
- Re: [GSOC 2022]: Integrate FreeType with al... Matsumura, George
- Re: [GSOC 2022]: Integrate FreeType wit... Alexei Podtelezhnikov