> Probably yes, but who knows.  It would be nice to have a generic
> solution that completely covers the whole situation, and we never have
> to think about it again.

Right now, I don't understand the needs well enough to know what to
generalize or to test whether the general solution works well enough.  I'd
rather start with specific use cases rather than a general solution with
unclear goals.

> This leads to the basic question: Shall the correction be applied
 >before or after the grid fitting?  Right now, I favor the latter: It
> should be a last-minute action, similar to TrueType's `DELTAP[123]`
> bytecode instructions.

I disagree with doing the adjustment after grid fitting because in this
case, grid fitting is a destructive action.  Doing it after would require
taking a flat line and adding the wiggle back in, possibly in a way that
doesn't match the font.  It sounds easier to prevent that from happening in
the first place.

On Thu, Jul 20, 2023 at 1:02 PM Werner LEMBERG <w...@gnu.org> wrote:

>
> > Since hinting glyphs that are descendants of combining characters
> > will help few fonts, what other ways does the database need to use
> > the GSUB table?  The only other use case I'm aware of are one to one
> > substitutions providing alternate forms of a glyph.
>
> Probably yes, but who knows.  It would be nice to have a generic
> solution that completely covers the whole situation, and we never have
> to think about it again.
>
> > As for the tilde un-flattening, the approach I'm thinking of is to
> > force the tilde to be at least 2 pixels tall before grid fitting
> > begins.  Would this ever cause the tilde to be 3 pixels because of
> > rounding?
>
> This leads to the basic question: Shall the correction be applied
> before or after the grid fitting?  Right now, I favor the latter: It
> should be a last-minute action, similar to TrueType's `DELTAP[123]`
> bytecode instructions.
>
>
> https://learn.microsoft.com/en-us/typography/opentype/spec/tt_instructions#managing-exceptions
>
> In other words, if a tilde character's wiggle (not the whole tilde's
> vertical size!) is detected to be only 1px high, the shape should be
> aggressively distorted vertically to make the wiggle span two pixels.
> To do this, some code has to be written to detect the the inflection
> and extremum points of the upper and lower wiggle of the outline; only
> the extrema are then to be moved vertically.
>
>
>     Werner
>

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