Just curious, but what does the string "ASDF!." look like? It almost seems
like you've got everything flipped along the X axis (i.e. bottom-up). Are
your texture coordinates kosher?

Patrick

On Fri, Sep 23, 2011 at 12:12 PM, Farmer, Anthony
<[email protected]>wrote:

>  Hello.****
>
> ** **
>
> I’m trying to load a font into a bitmap, then into an OpenGL texture for
> rendering, and have encountered a problem with the font baseline that I’m
> unable to resolve via online documentation or Google search.  Attached is a
> small bitmap showing what happens, which hopefully obviates what I’m doing
> wrong and how it can be corrected.****
>
> ** **
>
> Briefly, I convert all the glyphs to bitmap glyphs then extract them
> sequentially into an OpenGL texture.  Later I use the X-offset into that
> texture for rendering text.  Unfortunately all the punctuation is being
> placed at the TOP of the GL texture, as if the baseline were there instead
> of along the bottom.  I don’t believe that’s the case, but that’s the
> behavior.****
>
> ** **
>
> If there were some way I could extract the vertical location of the face’s
> BASELINE, I could adjust everything accordingly as glyphs are extracted.
> But I see no way to get that baseline value.****
>
> ** **
>
> Or perhaps there’s another approach altogether that I should be taking?***
> *
>
> ** **
>
> Thanks,****
>
> Anthony Farmer****
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