Are you using software renderer(s), or GPU-based renderers? Output of my D3D10 application (a set of chars of different size) differs between builds in a more or less same fashion as yours, i.e. some randomly positioned pixels, at a rate of ~0.01%, varying by a value of 1/255. I had no time to track it down yet except excluding blunders.
2017-11-30 7:11 GMT+01:00 Lawrence D'Oliveiro <[email protected]>: > On Wed, 29 Nov 2017 23:44:32 +0000, Wessman, Tim (HP Calculators) wrote: > >> Could this be some sort of a floating point rounding behavior issue? >> (hw float on the ARM rounding differently than hw/sw on the other >> systems for example) > > Not likely. Everything is IEEE-754-conformant these days. > > _______________________________________________ > Freetype mailing list > [email protected] > https://lists.nongnu.org/mailman/listinfo/freetype _______________________________________________ Freetype mailing list [email protected] https://lists.nongnu.org/mailman/listinfo/freetype
