On Tue, Mar 04, 2003 at 05:52:00PM -0300, Gustavo Sverzut Barbieri wrote: > 2) Each Window MUST have it's own surface and it must have a property: > OPAQUE. If OPAQUE==FALSE, then the WM should redraw ALL the things that > are under that window and then redraw the whole window. If > OPAQUE==TRUE, the WM redraw only the parts of the other windows that > are not under the opaque window. With that we can avoid problems like > the transparency in X11 (like one with Konsole)
Isn't that something handled by Pygame? You can either set a surface to be opaque or not (ie alpha channel) and SDL should be able to tell the difference. > One GUI object that is missing now is a Container. But I'll take a look > at it later. What about the two surface aggregators in Pygame, surfarray and the other one :) Aubin ------------------------------------------------------- This SF.net email is sponsored by: Etnus, makers of TotalView, The debugger for complex code. Debugging C/C++ programs can leave you feeling lost and disoriented. TotalView can help you find your way. Available on major UNIX and Linux platforms. Try it free. www.etnus.com _______________________________________________ Freevo-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/freevo-devel