On Tue, Mar 04, 2003 at 05:52:00PM -0300, Gustavo Sverzut Barbieri wrote:
> 2) Each Window MUST have it's own surface and it must have a property:
> OPAQUE. If OPAQUE==FALSE, then the WM should redraw ALL the things that
> are under that window and then redraw the whole window. If
> OPAQUE==TRUE, the WM redraw only the parts of the other windows that
> are not under the opaque window. With that we can avoid problems like
> the transparency in X11 (like one with Konsole)

Isn't that something handled by Pygame? You can either set a surface
to be opaque or not (ie alpha channel) and SDL should be able to tell
the difference.

> One GUI object that is missing now is a Container. But I'll take a look
> at it later.

What about the two surface aggregators in Pygame, surfarray and the
other one :)

Aubin


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