Gustavo Sverzut Barbieri wrote:
>  --- Dirk Meyer <[EMAIL PROTECTED]> escreveu: > Gustavo Sverzut Barbieri
> wrote:
>> > How/Why is it slow?
>> >
>> > is the bmovl slow? Is our interface with it? Maybe we can come with
>> a
>> > better solution somewhere...
>> 
>> We have to transform the SDL surface into a RGBA32 stream. This is
>> very slow in Python, maybe a C helper with python bindings can do
>> this
>> faster (very sure, because the biggest problems seems to be the
>> memory
>> management). 
>
> PyGame doesn't do that in C? Getting a RGBA from SDL is just a matter
> of  (int32_t *)mysurface->surface

There is no function to convert a surface into RGBA (at least I found
none). So a made one myself in python and this is really slow.


Dischi

-- 
Drinking coffee for instant relaxation?  That's like drinking alcohol for
instant motor skills.
                -- Marc Price


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