Gustavo Sverzut Barbieri wrote: > --- Dirk Meyer <[EMAIL PROTECTED]> escreveu: > Gustavo Sverzut Barbieri > wrote: >> > How/Why is it slow? >> > >> > is the bmovl slow? Is our interface with it? Maybe we can come with >> a >> > better solution somewhere... >> >> We have to transform the SDL surface into a RGBA32 stream. This is >> very slow in Python, maybe a C helper with python bindings can do >> this >> faster (very sure, because the biggest problems seems to be the >> memory >> management). > > PyGame doesn't do that in C? Getting a RGBA from SDL is just a matter > of (int32_t *)mysurface->surface
There is no function to convert a surface into RGBA (at least I found none). So a made one myself in python and this is really slow. Dischi -- Drinking coffee for instant relaxation? That's like drinking alcohol for instant motor skills. -- Marc Price ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Freevo-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/freevo-devel