"Per Wigren" wrote:
> I think pygame.image.tostring is the answer:
> http://www.pygame.org/docs/ref/pygame_image.html

Thanks. I look at the surface, pygame global and surfarray doc, why is
it in image? 

But it works now (fast). I just checked in a mplayer.py with bmovl
support. This is deactivated as default, I won't activate it until
1.4 final because it may not work for everyone. 

To test it, create a pipe /tmp/bmovl and than use DISPLAY to toggle
the bmovl osd. Fonts and informations are hardcoded into mplayer.py,
it should move into the skin settings (after 1.4).

Try it :-)


Dischi

-- 
According to my calculations the problem doesn't exist.


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