Gorka Olaizola wrote:
> I have configures Zsnes to play some roms and I have found a problem
> with the way the stop method works.
> The stop method kills the child that Freevo has created to run zsnes.
> This way Zsnes seems to not save the state of the game and for example
> "Super Mario world" starts always from the beginning.

The current code can send stuff to stdin of an app.

> Using the Xtest extension of Xwindow it is possible to send fake
> keypresses to the game and exit the game cleanly.
>
> I have used the library keycontrol that can be found this link
> http://www.hackdiary.com/archives/000037.html in the archive
> http://www.hackdiary.com/src/blueremote-1.0.tar.gz
>
> The blueremote.py is no useful for Freevo as it does the same as the
> bluetooth plugin (by the way, the name conflicts with the bluez
> bindings. I think it's better to change it)
>
>
> I compiled the keycontrol library, copied to kaa/input and override the
> method stop in the Emu Class.
>
>
>     def stop(self):
>         """
>         Stop the Application.
>         """
>         if hasattr(CONF, 'display') and CONF.display == 'x11':
>                 kaa.input.keycontrol.tapkey('ESC')
>                 log.debug('Faking the press of key ESC')
>         else:
>                 log.debug('Trying to kill the child')
>                 if self.has_child():
>                         self.child_stop()
>
>
>
> This is a preliminar code that I have used to test that it works.  I
> would like to add another field to the GAMES_ITEMS structure with the key
> code that a particular game uses to exit.
> If it's None the method should exit with the self.child_stop() method
> as before. It should be possible too to add a timer to kill the game if
> the keypressing does not work.
>
> Do you think it's a good addition to the games plugin?

I have no idea what a good addition to the games plugin is, but this
feature sound like you need it, so send a patch. But make sure freevo
installs without it since games itself is optional.


Dischi

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