Mathias Weber wrote: > Dirk Meyer wrote: >> Mathias Weber wrote: >>> Dirk Meyer wrote: >>>> Please send the code as tgz of the games directory + a patch of all >>>> non games files. >>> ok here is the games directory as tar.gz and the patch for the rest. >> >> Thanks. I'm very busy at work this week (last week vacation and CeBIT >> is starting this week). I will have time on Friday to look at it. >> > > Did you have a chance to look at it?
No, yesterday was the last day of the CeBIT. I hope I can take a look
at it tomorrow or on Saturday.
I had a strange discussion with a co-worker some days ago: most games
use SDL and some don't even need special hardware, all rendering is
done in software. What if there would be a memory video output driver?
Instead of writing to an x window or framebuffer we would output into
shared memory. On the other side we can transform that memory into an
evas canvas. This would mean:
o draw on top of games, even videos
o show the game on top of a video
o resize a game to only use part of the screen, make it even half
transparent
Dischi, just thinking out loud
--
+++ Divide By Cucumber Error. Please Reinstall Universe And Reboot +++
-- (Terry Pratchett, Hogfather)
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