Dirk Meyer wrote:
Tim Warberg wrote:

I'll gladly help debugging it if you or someone else will help to fix it?


Add some debugging in osd.py. Add debug to stopdisplay and
restartdisplay to get some information on the status when it's
crashing (is display running or not). I need to know if the display is
running or not. The problem is, you can't draw when the display is not
running. But clearscreen checks this first:

|    if not pygame.display.get_init():
|         return None

Maybe you can add some debug what pygame.display.get_init() returns.


Dischi


Sorry I've totally missed your message. I'll try that when i get some spare time.


/Tim


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