PC Drew wrote: > I know, I know, you think this is just another one of those "does > Freevo work on Mac OS X" emails that you get once a week. Nope, not > quite. I am setting freevo up on my iMac (to be moved to to a mac > mini when I buy one) though.
Nice. Maybe you can add some of your doings to the wiki. > 1. Why is the fullscreen option only available with x11? It seems to > me that pygame is the abstraction layer and it handles fullscreen just > fine on Mac OS X (using the quartz display engine). Because I only had X11 and framebuffer in mind. You don't need it for fb, so we only support X11. :) > 2. Why do I have to set the display geometry in the freevo.conf? > Again, pygame can determine all of the display modes that work for the > depth Freevo is working at (32bits) and then take the highest. That > would take some of the "manualness" out of things (unless people > wanted to specifically set that value). Freevo needs to know the resolution. So we set it to make sure both Freevo and Pygame are on the same side. > 3. How do I configure Freevo to show the movie posters and > description and stuff when browsing movies (a la > http://freevo.sourceforge.net/ss/blurr/freevo_ss3_640.jpg)? Use the imdb helper (freevo imdb --help) > 4. Is there any more documentation on the picture slide show > features? I haven't seen a single thing other than a note in the wiki > about "ssr" files. Ignore the ssr files, better use slideshows in fxd files. Dischi -- C makes it easy for you to shoot yourself in the foot. C++ makes that harder, but when you do, it blows away your whole leg. -- Bjarne Stroustrup
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