On Mar 26, 2010, at 11:59 PM, sarbajit roy wrote:
Hi

Welcome!

I'm an engineer (so not really a scientist). Was just mulling if
everything on this list has to be "complex" (ie. made complicated) by
converting / reducing to simple mathematical "models" (with loads of
assumptions) to solve problems, which nobody (or hardly anyone) faces
in the real world, on inappropriate machines.

We started late 2002, meeting here in Santa Fe for coffee Friday mornings to chat about complexity science .. things related to the Santa Fe Institute's work.

The list started as a way to continue the chat on-line, and to announce things like changes in venue etc.

It grew over time to be very wide spread, I think we're well over 400 now.

Our conversations are all over the map, as you are discovering!  :)

The Analog question came about because a few of us are interested in theoretical computer science, and during one of Nick Thompson's seminar series, a question was asked about the state of analog computer science. For example is there a computational complexity hierarchy for analog computing? Are there decidability issues? Is there a suite of automata under study?

One example question could be: Is there the equivalent problem to the Halting Problem in the analog domain? In digital computers, we can prove the number of programs is in the countably infinite domain, while the "languages" that can be recognized by digital computers is in the continuum. Thus the gap would suggest unsolvable problems for digital computers.

Is the same true for analog?

Analog computers IMO could include many practical (but now obsolete)
devices like a) analog PID controllers b) firing trajectory
controllers c) range finders etc.

It is interesting that they fell out of style, given their possible strengths.

Sarbajit Roy

   -- Owen



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