Great News,

 

Count me in but do to the distance what possibilities could accommodate my
interest and how can I support your effort?

 

 

 

Vladimyr Ivan Burachynsky

Ph.D.(Civil Eng.), M.Sc.(Mech.Eng.), M.Sc.(Biology)

 

120-1053 Beaverhill Blvd.

Winnipeg, Manitoba

CANADA R2J 3R2 

(204) 2548321  Phone/Fax

 <mailto:vbur...@shaw.ca> vbur...@shaw.ca 

 

 

-----Original Message-----
From: friam-boun...@redfish.com [mailto:friam-boun...@redfish.com] On Behalf
Of Edward Angel
Sent: January 30, 2011 8:40 PM
To: Discuss SFx; The Coffee Group Friday Morning Applied Complexity
Subject: [FRIAM] Graphics Class at the Complex

 

A number of you have shown interest in having a course in Computer Graphics
at the Complex. I've been working with UNM on it so that those of you who
are interested and what credit for the class can do that. So here is what
I'm proposing to do.

 

We'll do the equivalent of UNM's CS/EECE 412 Introduction to Computer
Graphics which counts for both undergraduate and graduate credit. I'm hoping
we can use the new edition of my textbook "Interactive Computer Graphics"
which should come out around March. If it isn't available, my publisher will
get us copies of the first couple of chapters which we can use until the
book is available. 

 

The course is an introduction to Computer Graphics using OpenGL. The
significance of the new edition is that it will be the first textbook that
uses the latest versions of OpenGL which are totally shader based.
Consequently we should be able to do projects on PCs or Macs with any
version of OpenGL from 3.1 up to 4.1 or on cell phones with OpenGL ES 2.0 or
through browsers with WebGL. All these versions are almost identical so
participants should be able to pick their platform and programming language.


 

The content includes hardware and software, geometry, viewing, modeling,
procedural methods, curves and surfaces. An old syllabus from UNM is at
www.cs.unm.edu/~angel/CS433. In the modern version that we'll do, everything
will be done using shaders on the GPU. I'd like to keep the format where we
all do a few startup projects and then each participant picks a project to
do.

 

The plan is to start around March 1 and do the class over the next couple of
months ending at the close of UNM's spring semester. 

 

To make this work for those who want credit and to earn some much needed
funds for the Complex, I need seven people to register for UNM credit.
Otherwise, I don't really care if others sit in as long as they participate.


 

Not only is the subject of interest to a lot of you, if we can do this
course successfully with UNM, it will lead to a long term relationship under
which we could offer more courses at the Complex for which credit will be
available. I'll also be working on an on line version at the same time which
could also be a test case for future offerings through the Complex.

 

Please let me know if you are interested. It would be good to have an
organizational meeting sometime next week, perhaps a round table at Wedtech
next week if nothing else has been scheduled yet.

 

Ed

__________

 

Ed Angel

Chair, Board of Directors, Santa Fe Complex
Founding Director, Art, Research, Technology and Science Laboratory (ARTS
Lab)
Professor Emeritus of Computer Science, University of New Mexico

1017 Sierra Pinon

Santa Fe, NM 87501
505-984-0136 (home)                       an...@cs.unm.edu

505-453-4944 (cell)
http://www.cs.unm.edu/~angel
 
http://artslab.unm.edu <http://artslab.unm.edu/> 

 
http://sfcomplex.org

 

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