So, Gillian, I just finished listening to the Marketplace podcast.  My 
immediate reaction was that they are way behind the news in gaming.  WoW is 
basically a zombie at this point - and they only just now noticed? 
ObComplexity:  WoW has its own subeconomy of grinders that sell everything from 
ready-made advanced characters to in-game armor and weapons - all for 
out-of-game, real money (or bitcoins).  WoW is not first with this phenomena - 
I first saw that type of thing in Blizzard's earlier on-line game - Diablo II.

The more interesting aspect of current gaming, to me, is the Twitch and YouTube 
scene.  I'm fascinated by the ecology that has sprung up over the past few 
years with hundreds of thousands of people following the most famous gaming 
video producers.  Essentially, there are folks who started out sharing their 
gaming experiences that have become video producers (some with very 
professional equipment).   These folks participate in conventions, make videos 
together, cross-over to other games, work for organizations that suggest games 
and protect the actors/producers from unfriendly gaming companies (Nintendo), 
and have formed a new, alternative sub-economy.

Some of the list members may have heard of the celebrity You-Tubers (I love the 
puns in that name) like PewDiePie - the most subscribed channel on YouTube.  
The celebrities and the bizzare (dummesaulol) color most people's view of 
YouTube, but the gaming community is astounding in its variety and breadth.

Twitch seems to be gaining popularity with the way that it brings back the 
social aspect of tabletop games like D&D in an electronic forum.  I don't watch 
other people game when I could be gaming, myself, but there seem to be lots of 
folks who do watch.  Most of them spend a lot their time talking to each other 
or the channel owner in the sidebar chatroom.  Twitch also shows professional 
gaming events - an interesting study in economic complexity.

For those who are fans of agent-based simulation, you might find this YouTube 
series to be very interesting - https://www.youtube.com/watch?v=QEDBfvlaBWQ

That's the first video of one of twelve players in a death-match set in the 
cartoon universe of Minecraft.  What I find fascinating (and surprisingly 
complex) is watching the corresponding videos of the other players to see how 
close they sometimes are without even knowing it.  The other interesting aspect 
is the mistaken conclusions that each player makes about the situation based on 
their perceptions.  Both of these aspects are characteristic of real-world 
small unit combat.

Ray Parks
Consilient Heuristician/IDART Old-Timer
V: 505-844-4024  M: 505-238-9359  P: 505-951-6084
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On May 28, 2015, at 6:34 PM, Raymond Parks wrote:

Did this already air?  I'm not getting any response when I click on the play 
icon.  Of course, I run noScript and I don't trust a lot of scripts.

Ray Parks
Consilient Heuristician/IDART Old-Timer
V: 505-844-4024  M: 505-238-9359  P: 505-951-6084
NIPR: rcpa...@sandia.gov<mailto:rcpa...@sandia.gov>
SIPR: rcpar...@sandia.doe.sgov.gov<mailto:rcpar...@sandia.doe.sgov.gov> (send 
NIPR reminder)
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On May 28, 2015, at 6:30 PM, Gillian Densmore wrote:

I seem to be the resident Gaming Geek:

http://www.marketplace.org/shows/marketplace/marketplace-thursday-may-28-2015




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