Fascinating! I remember the broad discussions at the Cellular Automata Conference here in 1984 on the challenges/opportunities of using a CA to play GO.

I had an (unpublished of course) variation on Bill Gosper's HashLife <https://en.wikipedia.org/wiki/Hashlife> which I hoped might be a good basis for a winning GO system back in those Pre Artificial Life days.

MIne used a less optimal subdivision (he did quad-tree, I used N-1 Patches). The purpose was to make the memoization translation invariant at all scales, not just binary orders of magnitude. I was interested in general in the problem of using the hash to help analyze the computational complexity of a problem under solution based on the growth of the hash table.

Through my colleague, Susan Stepney (who some of you know) in York, I encouraged her grad student Jenny Owen to take this somewhere. Alas, she chose to work with the Gosper version which I still believe has the unfortunate artifact of quad-tree/binary subdivision of the space, missing *many* repeated patterns at scales and offsets not aligning with the quad-tree.

Now we just need to teach it to play a mean game of "Go back to your Golden Towers" in DC?

- Steve


On 1/28/17 7:31 AM, Joseph Spinden wrote:
Of interest to some:

https://www.wired.com/2016/01/in-a-huge-breakthrough-googles-ai-beats-a-top-player-at-the-game-of-go

-JS




============================================================
FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com
FRIAM-COMIC http://friam-comic.blogspot.com/ by Dr. Strangelove

============================================================
FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com
FRIAM-COMIC http://friam-comic.blogspot.com/ by Dr. Strangelove

Reply via email to