Thanks Roger and Ed!

I've spent some time with Ed and Frank discussing this and I've really
filled in some gaps in my knowledge of parallel algorithms. eg, I knew how
to solve n-body system with particle N^2/2 focus with some quadtree or
octree optimizations to get from n^2 to nlog(n). But the FFT transform on
laplacians solving Poisson equation was new to me and I can now see the
beauty. Today, Ed quickly threw out the Kronecker Operator/Product which
Frank knew but I didn't. Frank flashed me a wikipedia article
<https://en.wikipedia.org/wiki/Kronecker_product> on his phone with
symbolics that I couldn't immediately grok. But asking chatGPT to explain
the operator to a 3D graphics person I immediately got it and had the
benefit that I would usually implement this function with two inner loops
over rows and columnts instead of using Kronecker available in optimized
linear algebra/graphics libraries. Often this was happening under the hood
of my tools but didn't realize it.

As a 3D graphics developer, understanding the Kronecker matrix can be very
useful. The Kronecker product is often used in computer graphics and
computer vision applications, such as texture mapping, geometric
transformations, and image processing. Here are a few specific ways in
which Kronecker matrix can be useful to a 3D graphics developer:

   1. Texture mapping: The Kronecker product can be used to create
   repetitive patterns in textures, such as brick walls, tiles, or grass. By
   creating a base texture and applying a Kronecker product with a smaller
   texture, a developer can create a seamless and repeating texture that
   covers a larger surface.
   2. Geometric transformations: The Kronecker product can be used to
   perform geometric transformations, such as scaling, rotation, and
   translation, on 3D objects. By creating a Kronecker matrix with a
   transformation matrix, a developer can apply the transformation to every
   vertex of an object, resulting in a transformed object.
   3. Image processing: The Kronecker product can be used to perform image
   processing operations, such as blurring, sharpening, or edge detection, on
   3D images. By creating a Kronecker matrix with a filter matrix, a developer
   can apply the filter to every pixel of an image, resulting in a processed
   image.

In summary, the Kronecker matrix is a powerful tool that can be used in
various ways by 3D graphics developers. Whether it's creating textures,
transforming objects, or processing images, understanding the Kronecker
matrix can help a developer achieve their desired results more efficiently
and effectively.



_______________________________________________________________________
stephen.gue...@simtable.com <stephen.gue...@simtable.com>
CEO, https://www.simtable.com <http://www.simtable.com/>
1600 Lena St #D1, Santa Fe, NM 87505
office: (505)995-0206 mobile: (505)577-5828


On Fri, Apr 28, 2023 at 7:50 PM Angel Edward <edward.an...@gmail.com> wrote:

> Most of my dissertation (1968) was on numerical solution of potential
> problems. One of the parts was a proof that some of the known iterative
> methods converged. The argument loosely went something like this. Consider
> the 2D Poisson equation on a square. If you use an N x N approximation with
> the usual discretization of the Laplacian
>
> u_ij = (u_i(j-1) + u_i(j+1) + u_(i_1)j + i_(j+1))/4
>
> i.e, the average of the surrounding points, the problem reduces to the
> solution of a set of N^2 linear equations
>
> Ax = b
>
> where x in a vector of the unknown {u_ij} arranged by rows or columns, b
> is determined by the boundary conditions and the right side of the Poisson
> equation. The interesting part is A which is block tridiagonal. With only a
> small error A can be made block cyclic. You can then diagonalize A with a
> sine transform and I was able to use that for proofs.
>
> A few years later when the FFT came about, we realized that we could use
> the FFT to do the sine transform and the resulting numerical method was as
> least as efficient as any other method people had come up with.
>
> Ed
>
> Here’s a reference from 1986 that I think was based on paper at a Bellman
> Continuum
>
> ``From Dynamic Programming to Fast Transforms,'' E. Angel, J. Math. Anal.
> Appl.,119,1986.
>
> Ed
> __________
>
> Ed Angel
>
> Founding Director, Art, Research, Technology and Science Laboratory (ARTS
> Lab)
> Professor Emeritus of Computer Science, University of New Mexico
>
> 1017 Sierra Pinon
> Santa Fe, NM 87501
> 505-984-0136 (home)   edward.an...@gmail.com
> 505-453-4944 (cell)  http://www.cs.unm.edu/~angel
>
> On Apr 28, 2023, at 8:18 AM, Stephen Guerin <stephen.gue...@simtable.com>
> wrote:
>
> Special Unitary Groups and Quaternions
>
> Mostly for Ed from the context of last week's Physical Friam if you're
> coming today.
>
> Discussion was around potential ways of visualizing the dynamics of SU(3),
> SU(2), (SU1) that highlights Special Unitary Groups. (wiki link from Frank
> <https://en.wikipedia.org/wiki/Special_unitary_group>), and can we
> foreground how quaternions are used in this process.
>
> and a related bit on forces, I'm searching for ways to
> visualize/understand how FFTs with Poisson equation
> <https://www.codeproject.com/Articles/5308623/Solving-Poisson-Equation>
> are used to compute the forces from scalar fields (eg gravitational force
> from mass density, electric force from charge, etc) and if there's any
> relation to Special Unitary Groups.
>
> -S
> -. --- - / ...- .- .-.. .. -.. / -- --- .-. ... . / -.-. --- -.. .
> FRIAM Applied Complexity Group listserv
> Fridays 9a-12p Friday St. Johns Cafe   /   Thursdays 9a-12p Zoom
> https://bit.ly/virtualfriam
> to (un)subscribe http://redfish.com/mailman/listinfo/friam_redfish.com
> FRIAM-COMIC http://friam-comic.blogspot.com/
> archives:  5/2017 thru present
> https://redfish.com/pipermail/friam_redfish.com/
>  1/2003 thru 6/2021  http://friam.383.s1.nabble.com/
>
>
> -. --- - / ...- .- .-.. .. -.. / -- --- .-. ... . / -.-. --- -.. .
> FRIAM Applied Complexity Group listserv
> Fridays 9a-12p Friday St. Johns Cafe   /   Thursdays 9a-12p Zoom
> https://bit.ly/virtualfriam
> to (un)subscribe http://redfish.com/mailman/listinfo/friam_redfish.com
> FRIAM-COMIC http://friam-comic.blogspot.com/
> archives:  5/2017 thru present
> https://redfish.com/pipermail/friam_redfish.com/
>   1/2003 thru 6/2021  http://friam.383.s1.nabble.com/
>
-. --- - / ...- .- .-.. .. -.. / -- --- .-. ... . / -.-. --- -.. .
FRIAM Applied Complexity Group listserv
Fridays 9a-12p Friday St. Johns Cafe   /   Thursdays 9a-12p Zoom 
https://bit.ly/virtualfriam
to (un)subscribe http://redfish.com/mailman/listinfo/friam_redfish.com
FRIAM-COMIC http://friam-comic.blogspot.com/
archives:  5/2017 thru present https://redfish.com/pipermail/friam_redfish.com/
  1/2003 thru 6/2021  http://friam.383.s1.nabble.com/

Reply via email to