The term "gamma" in the context of color (specifically, color reproduction
in imaging) originated in photography and was later adopted by television
and computing. It describes the non-linear relationship between input
signals and output brightness. [1
<https://www.poynton.ca/PDFs/SMPTE93_Gamma.pdf>, 2
<https://en.wikipedia.org/wiki/Gamma_correction#:~:text=A%20gamma%20characteristic%20is%20a%20power%2Dlaw%20relationship,roughly%20to%20subjectively%20equal%20steps%20in%20brightness.>]


Origin and Historical Context

   - Photography (Late 19th Century): The term "gamma" was first introduced
   to photography in 1890 by Ferdinand Hurter and Vero Charles Driffield. It
   was used as a measurement of the slope of the characteristic curve of
   photographic film, essentially defining the film's contrast.
   - Television (Pre-WWII): When black-and-white television was developed,
   engineers faced a challenge with Cathode-Ray Tube (CRT) displays. CRTs have
   an inherent non-linear response to input voltage; they require a
   disproportionately large amount of energy to produce dark images and less
   for brighter ones.
   - The "Gamma Correction" Solution: This non-linearity meant that images
   recorded by linear-response cameras would appear too dark on a CRT screen.
   Fortuitously, the CRT's non-linear response was similar to the non-linear
   way human eyes perceive lightness (we are more sensitive to changes in
   darker shades than lighter ones). To make images appear correct on the
   display, an "inverse gamma" function was applied during the encoding or
   transmission of the image signal. This process is called gamma correction.
   - Modern Standards: The standards established for early television, such
   as the NTSC standard (which used a gamma of 2.2), influenced modern
   computing. This 2.2 gamma value became the standard for most PCs, including
   Windows and later Mac OS X. Modern display technologies like LCD and LED
   monitors don't have the same physical non-linearity as CRTs, but the gamma
   encoding standard is still used for efficient image storage and backward
   compatibility with existing image formats like JPG, TIF, and PNG. [1
   <https://www.poynton.ca/PDFs/SMPTE93_Gamma.pdf>, 3
   <https://www.unravel.com.au/understanding-gamma>, 4
   <https://jmacnut.medium.com/linear-vs-gamma-but-why-4f04cdfacc6d>, 5
   <https://mini.gmshaders.com/p/gamma>, 6
   <https://www.eizo.com/library/basics/lcd_display_gamma/>, 7
   <https://singleservingphoto.com/2011/02/01/ever-wondered-about-gamma.html>,
   8 <https://www.nfsa.gov.au/preservation/preservation-glossary/gamma>, 9
   
<https://www.youtube.com/watch?v=9ntfkU9jesk#:~:text=I%20want%20to%20follow%20through%20the%20meaning,Digital%20television%20and%20modern%20photography%20and%20video.>]


In essence, "gamma" is a mathematical term (represented by the Greek
letter [image:
image.png]) that became the name for the technical adjustment needed to
make images look natural on specific display technologies, leveraging the
properties of human vision. [10
<https://www.colormatters.com/computer-colors/the-power-of-gamma>, 11
<https://en.wikipedia.org/wiki/Gamma_correction>, 12
<https://en.wikipedia.org/wiki/Gamma>, 13
<https://www.reddit.com/r/opengl/comments/onxx7n/why_do_i_get_these_artifacts_when_gamma_correcting/#:~:text=But%20it's%20not%20a%20full%20on%20retcon,be%20a%20nice%20tradeoff%20with%20existing%20technology.>,
14
<https://www.havi.co/blogs/understanding-gamma-correction#:~:text=That%20means%20they%20(%20modern%20screens%20like,software%20or%20graphics%20card%20to%20look%20natural.>]



*AI responses may include mistakes.*
[1] https://www.poynton.ca/PDFs/SMPTE93_Gamma.pdf
[2] https://en.wikipedia.org/wiki/Gamma_correction
<https://en.wikipedia.org/wiki/Gamma_correction#:~:text=A%20gamma%20characteristic%20is%20a%20power%2Dlaw%20relationship,roughly%20to%20subjectively%20equal%20steps%20in%20brightness.>
[3] https://www.unravel.com.au/understanding-gamma
[4] https://jmacnut.medium.com/linear-vs-gamma-but-why-4f04cdfacc6d
[5] https://mini.gmshaders.com/p/gamma
[6] https://www.eizo.com/library/basics/lcd_display_gamma/
[7] https://singleservingphoto.com/2011/02/01/ever-wondered-about-gamma.html
[8] https://www.nfsa.gov.au/preservation/preservation-glossary/gamma
[9] https://www.youtube.com/watch?v=9ntfkU9jesk
<https://www.youtube.com/watch?v=9ntfkU9jesk#:~:text=I%20want%20to%20follow%20through%20the%20meaning,Digital%20television%20and%20modern%20photography%20and%20video.>
[10] https://www.colormatters.com/computer-colors/the-power-of-gamma
[11] https://en.wikipedia.org/wiki/Gamma_correction
[12] https://en.wikipedia.org/wiki/Gamma
[13]
https://www.reddit.com/r/opengl/comments/onxx7n/why_do_i_get_these_artifacts_when_gamma_correcting/
<https://www.reddit.com/r/opengl/comments/onxx7n/why_do_i_get_these_artifacts_when_gamma_correcting/#:~:text=But%20it's%20not%20a%20full%20on%20retcon,be%20a%20nice%20tradeoff%20with%20existing%20technology.>
[14] https://www.havi.co/blogs/understanding-gamma-correction
<https://www.havi.co/blogs/understanding-gamma-correction#:~:text=That%20means%20they%20(%20modern%20screens%20like,software%20or%20graphics%20card%20to%20look%20natural.>

As well as to have basic starting place for over all luminescence. s o so ,
umm if you look at a picture (well especially these days) you can adujust
the contrast (differences between saturation, magentas, etc) and um yo need
a base line like you said (on the back end) the generate that or it's just
a tower of babble and changing colors distances  um depath, gamma basically
umm hels makes sure all thosese spaces spread and can be adjust uniformaly


On Wed, Nov 26, 2025 at 11:00 AM cody dooderson <[email protected]> wrote:

> I have been going down a rabbit hole trying to figure out the origin and
> purpose of the Gamma Color Space. In Unity, it is usually turned on in some
> obscure checkbox. I can only assume that the intention is to enrage graphic
> designers. So far, each article and forum I read makes me more confused.
> Does anyone actually understand the reason for Gamma Color Space.
> Is it really based on some experiments now called Stevens's Power Law? and
> does Guerin know anything about a power law that shares his name?
>
>
> _ Cody Smith _
> [email protected]
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