I wonder if Glen did that process over and over if it would settle on a steady state? Would it always converge to a cat picture?
_ Cody Smith _ [email protected] On Mon, Mar 23, 2026, 6:11 PM Steve Smith <[email protected]> wrote: > I could be missing something... it feels as if the generated image is > *yet more* similar to the one you seeded with than I would expect. It > is probably spurious that you did not include a harmonica (from the > original) in the generated one. Maybe the "crossed drumsticks" > provided a better perceptual/conceptual anchor than I would expect? > > Probably not coincidental that the specifics of each element was so > "generic"... I'd have thought there was more variaiton in style and > sizing of the drumsticks, recorder, tin-whistle, etc. Even the "iron" > tuning forks were more "normalized" than I would have expected. The > originals, while probably steel (stainless), were surprising close in > scale/design than I would have suspected. > > This all says much more about my expectations and how "normalized' these > types of instruments/elements would be. > > The *patina* on the objects (sans recorder?) feels acutely authentic > excepting the pentagram box whose patina seems to be simply > "wood-charring" of a modern-factory-constructed box with little to no > wear? I'm trusting that the ?runes? on the margins of the box are > "authentic", but might have been drawn from some more nominal/stylized > portion of the plenum? > > Re: energy/water-cooling consumption: I wonder how much a (more) full > distribution of transformers (from cloud to edge) will shift that? > When my laptop/phone is doing a significant part of the work, (or a > federation of semi-idle laptops/phones) will the waste heat/entropy-bump > change in any way or just occur in different geolocations? > > On 3/23/26 10:34 am, glen wrote: > > Nice. I've been playing with "round trip" variation. I'll send an > > image to an LLM (Claude, Kimi, Mistral, Gemini, etc.) and have them > > describe it, then either generate variants directly (for the ones that > > can do it) or explicitly ask for a prompt to send to a visual model - > > Claude can't generate images, yet). Then I'll take their generated > > image(s) and send them to one of the others and ask if that image is > > AI generated. I can't help but wonder how much fresh water and > > electricity I'm wasting do this sort of thing; c'est la vie. > > > > Attached is one of my original pictures and a variant generated from > > Claude's prompt. It was interesting that I uploaded that same photo to > > several LLMs and *only* Claude named the Jaw Harp. All the others said > > things like "a key-like tool of some kind". Here's one of Claude's > > prompt variations: > > "Top-down view of ancient musical instruments laid out on a dark > > wooden altar — a bone-white recorder, a tarnished tin whistle, crossed > > drumsticks, iron tuning forks, and a jaw harp — beside a glowing > > carved pentagram box. Candlelight flickers. Smoke wisps. Dark fantasy > > RPG atmosphere." > > > > On 3/23/26 9:06 AM, cody dooderson wrote: > >> Hi Gillian and the FRIAM Group, > >> > >> I am going to thread jack because I know nothing about pip or UV, but > >> you did mention stable diffusion. I experimented with the HuggingFace > >> Diffusers library a few months ago(using pip). > >> > >> My favorite thing to do was make the models hallucinate. Below is one > >> of my favorite results featuring a coworker; I was trying to put a > >> person into the style of a photograph using the Stable Diffusion > >> IP-Adapter pipeline. When I set the guidance for style to 0 and the > >> face to 1, it created all sorts of crazy hallucinations. I have don't > >> why it kept putting sheep into the picture. I could probably have an > >> art show with all of the failed stable diffusion images I made. > >> > >> Thanks for opening up the window for me to share these! > >> > >> xu.png > >> Different levels of hallucination: > >> diffusion10-20step.png > >> > >> > >> > >> > >> > >> On Mon, Mar 23, 2026 at 8:42 AM glen <[email protected] > >> <mailto:[email protected]>> wrote: > >> > >> I'm sure others are more well-informed than me. But because I'm > >> partly responsible for the overwhelming number of tokens in the other > >> thread, I feel a responsibility to reinforce your post. > >> > >> My guess would be UV (being in Rust) is more naturally parallel > >> than PIP. So parallel downloads, parallel caching, etc. But to > >> exploit that, you'd have to also have a good way to manage package > >> dependencies. E.g. if any 2 packages, and the dependency trees > >> they're in, can be proven independent, than those trees can be > >> downloaded and installed in parallel. > >> > >> But, as I said, others may have better or more detailed ideas. > >> > >> On 3/21/26 10:08 AM, Gillian Densmore wrote: > >> > Basically dabbling with Stable Diffusion. > >> > One of the webuis for it uses UV. > >> > It seems pretty ok. I am confused though: How is that pip has > >> latency and download speed issues etc. While UV seems to go faster. > >> The command lines being readable by this idiot helps. > >> > > >> > Some mine doing a ELi5 what black magic UV's devs do to get it > >> a little better optimized. Seems to resolve deps nicer as well...I > >> tried reading on git hub how Astral (or other devs?) can do that. 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