It was bound to happen...

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-------- Original Message --------
Subject: [mmugs] Microsoft's version of Flash Code-named "Sparkle,"
Date: Wed, 5 Nov 2003 12:50:26 -0800
From: "Boothroyd, Charles J" <[EMAIL PROTECTED]>
Reply-To: "Macromedia User Groups" <[EMAIL PROTECTED]>
To: "Macromedia User Groups" <[EMAIL PROTECTED]>

www.atnewyork.com/news/article.php/3104381

New Longhorn Graphics Tool Called "Flashkiller"
By Erin Joyce
November 5, 2003

Top developers at Microsoft (Quote, Chart) are working on a new graphics and
animation toolset for Longhorn (the next generation of Windows) that could
spell trouble for Macromedia's (Quote, Chart) popular Flash MX and Director
MX animation tools, sources familiar with the situation told
internetnews.com.

Code-named "Sparkle," the tools under development would be integrated with
Microsoft's .NET runtime environment. That would ultimately mean developers
could have Flash- and Director-like animation and graphics tools ready-built
for them soon after Longhorn hits the marketplace.

One source familiar with the project, who saw examples of the "Sparkle"
toolset integrated with Microsoft's C# , said early prototypes have given
rise to talk of its potential as a "Flashkiller" or even a
"Director-killer," referring to Macromedia's popular Flash animation
software and Director tool, which is best known for building small
animations for CDs.

A spokesperson for Macromedia said the company does not comment on
speculation or rumors about products not yet in release.

As for how the "Sparkle" project could pan out, a source familiar with the
situation said much depends on the Longhorn build, which continues to morph
even after the public airing of its pre-beta build (build 4051 of Longhorn)
during Microsoft's Professional Developers Conference in Los Angeles last
week.

The news of yet another code-named project for Longhorn follows a flood of
information about Microsoft's future product builds that rained down on the
five-day PDC. Attendees got their hands on pre-beta versions of SQL Server
("Yukon"), Visual Studio .NET tools ("Whidbey") and a host of new graphics
and animation rendering features in the Longhorn operating system.

Although demonstrations of Longhorn's capabilities at the conference did not
include "Sparkle," a closer look at Longhorn's capabilities provides clues
that Microsoft's vision for computing is based on providing tools for
increasingly rich media and 3D vector graphics capabilities in computers and
computing devices.

With graphics processors apparently following the same principles of Moore's
Law and roughly doubling their data density every 18 months, as prices for
computers continue to fall, many in the technology industry think the
industry could be at another inflection point similar to the arrival of the
browser in 1995. Only this time, advances in computing will be with
animation, 3D and other rich media.

A lot of the goals Microsoft is aiming at with "Sparkle" are the same as
those Flash is looking to accomplish, one source said. But the tool goes
beyond Flash in delivering a .NET application that has access to all the
APIs in Longhorn, and effectively takes animation beyond the browser to
enable, say, three videos running at the same time as other graphics and
animation.

Whether "Sparkle" would ship after Longhorn ships, which is now widely
believed to be in 2006, is still an open question.

The news comes as the company continues its hiring spree of talent from all
sectors of the technology industry, including former staff from Adobe, and
as it doubles its R&D budget for its 2004 fiscal year to about $7 billion.

Still, for all the razzle-dazzle response that "Sparkle" has inspired by
those that have seen it in action, the tool could also end up in Visual
Studio or be given away with the operating system, one source said. It's too
soon to tell.

And it's not the first time Microsoft, or Adobe for that matter, have tried
to take on Macromedia's Flash, which is installed as a downloadable plug-in
on roughly 95 percent of desktops that are Internet-enabled, said Scott
Hamlin, a director of content for http://www.flashcomponents.com.
(Jupitermedia, the parent company of this publication, licenses Hamlin's
content in Flashcomponents.com, which is part of its ArtToday.com division.)


"Flash is one of the best technologies I know of that compresses vector imagery. It's mass compression, if you will. And Macromedia's innovation is in compressing that," he told internetnews.com.

Hamlin, who has also written several books about the software, such as "The
Hidden Power of Flash Components," pointed to a prior build of a 3D graphics
prototype for developers, which Microsoft at the time code-named "Chrome" in
the late 1990s, that was thought of as a "Flashkiller" at the time. It
wasn't.

But he also conceded that as a developer tool, Flash can leave some
developers pulling their hair out and noted that recent product upgrades
from Macromedia haven't exactly been a hit.

"It sounds like Longhorn is a way to implement Internet multi-media. I don't
doubt that. Will it take over Flash? That's a longshot. First of all
[Microsoft] would have to have a development environment" for building the
graphics. "Flash is successful because it's accessible to a broad range of
professional developers, as well as housewives that want to put animation on
a Web site of a second grade class."

But where Flash has breadth in the market, sources familiar with the
situation say "Sparkle" would provide depth to developers by offering vector
based graphics that would conserve processing power through the use of
declarative language in Extensible Application Markup Language (XAML,
pronounced "zaml," a standard language for online transactions).

Microsoft has also said that the new Longhorn API's will enable developers
to easily build rich user interfaces and applications with the graphics
classes that provide animation, effects and "visually exciting images that
exploit hardware acceleration."

Then again, software experts say, a lot can change between now and 2007,
when the tools are expected to be released once Longhorn has stampeded into
the marketplace.

Macromedia has also released new enhanced versions of its MX family of
animation tools, including Flash, Dreamweaver and Fireworks. As previously
reported in August, the overhaul is designed to appeal to the large
community of programmers in Microsoft's Visual Basic.

As officials said at the time, Flash MX features video-editing controls as
well as a programming metaphor that is "more like VB."

According to Macromedia, developers who have experience using tools such as
Microsoft Visual Basic will appreciate the capability to design a form, add
components, integrate with data, and build in application logic and
navigation using a familiar interface.

One thing is clear: Microsoft's developers have apparently thrown down the
gauntlet in developing new built-in graphics rendering tools that -- if
integrated into the next-generation Windows operating system now called
Longhorn -- could effectively force Flash and Director out of Windows
desktops.








> Chuck Boothroyd > Senior Web Technologist > Boeing Huntington Beach CA. > [EMAIL PROTECTED] > (714) 896-6599 > >

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