Sorry, my response wasn't very clear

When you define that the libraries shouldn't be loaded in the first
frame
They are loaded in the moment that you use the symbols.  So for example
if you use a symbol in frame 5 it gets loaded in that frame.  

> >> Also, does the whole shared library get loaded only parts that are
> > needed
> >> get loaded?
I think that only the parts you are using get loaded, but I'm not
completely sure about this


Hope that helps
Sebastian

> -----Original Message-----
> From: Chris Velevitch [mailto:[EMAIL PROTECTED]
> Sent: Thursday, 24 June 2004 4:41 PM
> To: Flash Developers List
> Subject: [fugli] Re: Runtime Shared Libraries: when do they load?
> 
> On Thu, 24 Jun 2004 15:58:52 +1000, Sebastian Porto
> <[EMAIL PROTECTED]> wrote:
> >
> > They don't load
> > You have to manually put the symbols somewhere in your timeline in
order
> > for them to load
> >
> >> If I'm using runtime shared libraries and I have unchecked the "put
in
> >> first frame", when does it load?
> >>
> >> For example, if I have a 5 frame movie and frames 3 and 5 uses a
> > symbol
> >>  from the shared library, when frame 3 is loaded, does the shared
> > library
> >> get loaded before frame 3 is loaded or after but before frame 4 is
> > loaded?
> >>
> >> Also, does the whole shared library get loaded only parts that are
> > needed
> >> get loaded?
> 
> I'm sorry, but I don't understand what you mean. As I understand it
from
> http://livedocs.macromedia.com/flash/mx2004/main/03_sym20.htm, runtime
> shared library assets are linked to external files which are read in
at
> runtime, but when during loading of my swf file is the external shared
> library accessed is my original question. This is different from
author
> time shared assets. Sure I have to put the asset in the timeline, but
the
> runtime shared library asset is defined as external and when my swf
file
> is created, the shared library asset is *not* included.
> 
> 
> Chris
> 
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