Hey Sebastian,
Sorry to butt in Chris!
You can either evaluate the method during runtime
eg, if the function is called methodName()
DO...
this["methodName"](parameters)
instead of ...
methodName():
OR add it to your class definition eg:
class myClass(){
private var methodName:Function;
//then you can call it in here without any problems
}
OR if they are global function sjust make sure you prefix the methods with
_global
Mike =)
Mike Pearce
[EMAIL PROTECTED]
http://www.nectarine.com.au
----- Original Message -----
From: "Sebastian Porto" <[EMAIL PROTECTED]>
To: "Flash Developers List" <[EMAIL PROTECTED]>
Sent: Wednesday, September 22, 2004 4:54 PM
Subject: [fugli] Re: Referencing functions in root screen
Thanks Chris
That's a great idea but the next problem is that
I'm using screenweaver to do a lot of stuff. When I put some
screenweaver code in a class the compiler will tell that there is no
method such and such (the screenweaver methods). Any ideas on how to
deal with this?
Sebastian
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:bounce-fugli-
> [EMAIL PROTECTED] On Behalf Of Chris Velevitch
> Sent: Wednesday, 22 September 2004 4:40 PM
> To: Flash Developers List
> Subject: [fugli] Re: Referencing functions in root screen
>
> On Wed, 22 Sep 2004 08:57:54 +1000, "Sebastian Porto"
> <[EMAIL PROTECTED]> wrote:
>
> >Hi All
> >
> >I am doing my first flash application based on screens. I am trying
to
> >put all my functions in the root of the application and the call
those
> >functions from within my screens. But I can't find the way to
reference
> >the functions directly. Something like _parent._parent.myFunction()
will
> >work but it is messy. _root or _level0 won't work.
> >
> >How do I go about this?:
>
> One idea is to put all your functions in a class in separate file, say
> C1.as, and then import the class and use the functions eg
> C1.myFunction().
>
>
> Chris
>
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