Hi John,
 
there seem a couple of possibilities to me:
 
1) If the end of the animation is what matters then you probably would be best to get the animation to control progress by putting some actionscript on the last frame (i.e _parent.play()).  I suggest this because the animation may take longer on slower machines.
 
2) If the timing is what matters then you could use setInterval in conjunction with getTimer.  The setInterval isn't in itself an accurate measure.  But it will provide a means of regularly checking elapsed time.  getTimer should provide an accurate measure of the time elapsed.
 
Hope that helps.
 
Bill Lane


>>> [EMAIL PROTECTED] 07/18/05 8:56 am >>>
Hi All,
This is my first time up on this list,
Can anyone help with this-
I am trying to get flash to stop at a frame for 10 seconds on entering
frame while an animation completes and then go to the next frame.
I was thinking of using a blank symbol with the action script in it.
basicly   on enterframe wait 10 then go to next frame
I have searched all weekend and came up with zip
if anyone can help it would be appreciated

thanks in advance
John W

---
You are currently subscribed to fugli as: [EMAIL PROTECTED]
To unsubscribe send a blank email to [EMAIL PROTECTED]
Aussie Macromedia Developers: http://lists.daemon.com.au/
---
You are currently subscribed to fugli as: [email protected]
To unsubscribe send a blank email to [EMAIL PROTECTED] Aussie Macromedia Developers: http://lists.daemon.com.au/

Reply via email to