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Hi John,
there seem a couple of possibilities to me:
1) If the end of the animation is what matters then you
probably would be best to get the animation to control progress by putting some
actionscript on the last frame (i.e _parent.play()). I suggest this
because the animation may take longer on slower machines.
2) If the timing is what matters then you could use
setInterval in conjunction with getTimer. The setInterval isn't in itself
an accurate measure. But it will provide a means of regularly checking
elapsed time. getTimer should provide an accurate measure of the time
elapsed.
Hope that helps.
Bill Lane
>>> [EMAIL PROTECTED] 07/18/05 8:56 am >>> Hi All, This is my first time up on this list, Can anyone help with this- I am trying to get flash to stop at a frame for 10 seconds on entering frame while an animation completes and then go to the next frame. I was thinking of using a blank symbol with the action script in it. basicly on enterframe wait 10 then go to next frame I have searched all weekend and came up with zip if anyone can help it would be appreciated thanks in advance John W --- You are currently subscribed to fugli as: [EMAIL PROTECTED] To unsubscribe send a blank email to [EMAIL PROTECTED] Aussie Macromedia Developers: http://lists.daemon.com.au/ You are currently subscribed to fugli as: [email protected] To unsubscribe send a blank email to [EMAIL PROTECTED] Aussie Macromedia Developers: http://lists.daemon.com.au/ |
- [fugli] Re: how to make flash wait for a set time Bill Lane
