####################################################################### Luigi Auriemma
Application: OpenTTD http://www.openttd.org Versions: <= 0.4.7 Platforms: Windows, *nix, *BSD, Mac and others Bugs: A] program termination through big error number B] broadcast clients disconnection in multiplayer menu Exploitation: A] remote, versus server and client (in-game) B] remote, versus clients (broadcast) Date: 23 Apr 2006 Author: Luigi Auriemma e-mail: [EMAIL PROTECTED] web: http://aluigi.altervista.org ####################################################################### 1) Introduction 2) Bugs 3) The Code 4) Fix ####################################################################### =============== 1) Introduction =============== OpenTTD is a widely played open source clone of the old Transport Tycoon Deluxe game. Supports LAN and Internet multiplayer. ####################################################################### ======= 2) Bugs ======= ----------------------------------------------- A] program termination through big error number ----------------------------------------------- Both client and server handle a type of command (PACKET_SERVER_ERROR and PACKET_CLIENT_ERROR) for the visualization of some pre-built errors in the console. The problem happens when an attacker sends an invalid big error number (8 bit) which forces the program to terminate spontaneously through the usage of the error() function. The bug is exploitable only in-game so the attacker must have access to the server: his IP must not be banned, he must know the password if it has been set and the server must not be full. >From strings.c: char *GetStringWithArgs(char *buffr, uint string, const int32 *argv) { uint index = GB(string, 0, 11); uint tab = GB(string, 11, 5); ... if (index >= _langtab_num[tab]) { error( "!String 0x%X is invalid. " "Probably because an old version of the .lng file.\n", string ); } return FormatString(buffr, GetStringPtr(GB(string, 0, 16)), argv, GB(string, 24, 8)); } ------------------------------------------------------ B] broadcast clients disconnection in multiplayer menu ------------------------------------------------------ Clients are affected by an harmless bug when they handle UDP packets. The first 2 bytes of each UDP packet are a 16 bit number which specifies the size of the packet. If this value in a received packet is invalid (for example too small) the client returns immediately to the main menu. This bug becomes problematic when a malicious server visible in the master server list sends invalid replies to the queries sent from the clients which want to play online and will be no longer able to do it due to the returning to the main menu. ####################################################################### =========== 3) The Code =========== http://aluigi.altervista.org/poc/openttdx.zip ####################################################################### ====== 4) Fix ====== The current SVN and nightly builds (pre-compiled for many platforms) have been fixed: http://www.openttd.org/nightly.php These new versions (major/equal than r4531) fix also a garbage problem which causes the termination of the server on some machines when the attacker uses a big nickname (major than NETWORK_CLIENT_NAME_LENGTH). ####################################################################### --- Luigi Auriemma http://aluigi.altervista.org _______________________________________________ Full-Disclosure - We believe in it. Charter: http://lists.grok.org.uk/full-disclosure-charter.html Hosted and sponsored by Secunia - http://secunia.com/