> I guess something like this, but with substraction instead of division > can be implemented for checking for overflows on addition?
Personally I was very surprised that most people thought of "a + 100 > a" first. I never used that, however tempting it could be, because it felt like cheating. For e.g. additions I always followed this line of thought: (a + b <= MAX) => but a + b could overflow... => (a <= MAX - b) => but if MAX < INT_MAX, MAX - b could underflow... => (b <= MAX && a <= MAX - b) and let the compiler optimize out the case in which MAX == INT_MAX > Are there other, possibly more terse ways to do this check? Maybe > something like a "best practice" to do this kind of thing? In Windows the best practice is to use the routines defined in <intsafe.h> (part of PSDK). Said routines sidestep the issue completely by only operating on unsigned values. Conversion routines are provided to extract signed values. Examples: // // UINT addition // __inline HRESULT UIntAdd( __in UINT uAugend, __in UINT uAddend, __out __deref_out_range(==,uAugend + uAddend) UINT* puResult) { HRESULT hr; if ((uAugend + uAddend) >= uAugend) { *puResult = (uAugend + uAddend); hr = S_OK; } else { *puResult = UINT_ERROR; hr = INTSAFE_E_ARITHMETIC_OVERFLOW; } return hr; } __inline HRESULT UIntToInt( __in UINT uOperand, __out __deref_out_range(==,uOperand) INT* piResult) { HRESULT hr; if (uOperand <= INT_MAX) { *piResult = (INT)uOperand; hr = S_OK; } else { *piResult = INT_ERROR; hr = INTSAFE_E_ARITHMETIC_OVERFLOW; } return hr; } Note how the sum itself is used in the overflow check for the addition. Multiplication is performed in double precision and the result is converted back, I suppose to avoid divisions (divisions are teh eeevil). Examples: __inline HRESULT UShortMult( __in USHORT usMultiplicand, __in USHORT usMultiplier, __out USHORT* pusResult) { ULONG ulResult = ((ULONG)usMultiplicand) * ((ULONG)usMultiplier); return ULongToUShort(ulResult, pusResult); } __inline HRESULT UIntMult( __in UINT uMultiplicand, __in UINT uMultiplier, __out UINT* puResult) { ULONGLONG ull64Result = UInt32x32To64(uMultiplicand, uMultiplier); return ULongLongToUInt(ull64Result, puResult); } Oh yes, 64 x 64 is implemented in this way as well. x64 has 64x64->128 opcode, so the code is not dissimilar to the generic cases seen above, for other architectures an ugly piece of inline code is used, which I won't paste, but here's its rationale: // 64x64 into 128 is like 32.32 x 32.32. // // a.b * c.d = a*(c.d) + .b*(c.d) = a*c + a*.d + .b*c + .b*.d // back in non-decimal notation where A=a*2^32 and C=c*2^32: // A*C + A*d + b*C + b*d // So there are four components to add together. // result = (a*c*2^64) + (a*d*2^32) + (b*c*2^32) + (b*d) // // a * c must be 0 or there would be bits in the high 64-bits // a * d must be less than 2^32 or there would be bits in the high 64-bits // b * c must be less than 2^32 or there would be bits in the high 64-bits // then there must be no overflow of the resulting values summed up. > I also think that CPUs can detect internally when an overflow happens - > is there a way to use that feature in C somehow, in a portable way? > (Somehow I feel that the answer is that not all CPUs do that, so - no.) x86 has the INTO opcode for this. It performs an INT 4 if the overflow flag is set. I don't know about other architectures, but I'd guess it's not terribly portable nor terribly lightweight if Microsoft didn't do that in intsafe.h _______________________________________________ Full-Disclosure - We believe in it. Charter: http://lists.grok.org.uk/full-disclosure-charter.html Hosted and sponsored by Secunia - http://secunia.com/