Isn't it true that a TCP packet is typically 20 bytes, and a UDP packet
about 8? This is minus any additional data that has been added to the
packet. If this is true, then depending on the size of the pipe your sending
the data through, and the amount of congestion there might be, a UDP packet
would more easily and quickly hit its destination.


On Thu, Mar 6, 2008 at 8:15 AM, KJK::Hyperion <[EMAIL PROTECTED]> wrote:

> KJK::Hyperion ha scritto:
> >> "Previous scanning worms, such as Code Red, spread via many threads,
> >> each invoking connect() to probe random addresses.
> > what the hell is this? visiting the iniquity of the applications upon
> > the protocols? Winsock is probably the only API that lets you connect()
> > asynchronously
>
> I stand corrected! you can obviously use a non-blocking connect() with
> select(), as well. You wacky socket APIs, what predicament will you not
> get into!
>
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